Keeping Orbus alive in other ways

I know I’m not the first person to say this, not by a long shot.

Over 30 years ago, the Marathon Trilogy, a first-person shooter made by Bungie, debuted in game stores around the country, available only to those with Apple computers. It wasn’t a well-known game relative to games like Doom and Wolfenstein (comparable for the genre), but its player base was passionate. Eventually, they ported it to Windows. When Halo was in development, Bungie sold the franchise (Halo) to Microsoft, which in part led to the creation of the X Box console. When Bungie did this, they released the source code for the Marathon Trilogy under GNU to the public- making it completely free to download and play. I still enjoy playing the game myself. The community is still going strong to this day, with many total conversion scenarios (also free) available to play. Bungie still exists, obviously, and have moved onto other projects (although they are making a new Marathon which has little to do with the original trilogy).

Why do I mention all this?

If an over-30-year-old 1PS game with no jumping, crouching, bridges or balconies can survive alongside today’s far more sophisticated and evolved technology, so can Orbus. We have lots more options available to keep the community alive in other ways. Fan art and user-created content, Horizon Worlds, VRChat, etc. It is, of course, mandatory to respect the rights and wishes of those who created and developed Orbus. But I would certainly welcome any help, insight or feedback they could give regarding this. I would love to see Orbus reimagined as a world created by its users, maybe even with new areas, new features, and new ideas- with approval reserved for the Orbus team. I don’t know how the team feels about an enjoyable stress-free role in all of this. Is it possible? The creation of a new game will never replace the memories made in Orbus, but keeping the spirit of Orbus alive is possible in so many other ways. Thoughts?

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