@Riley_D
Here’s yet another instance of suddenly getting desync and finally disconnection, then an uninitialized player. This time on default connection, having played around 30 miniutes with no issues prior to it:
output_log.txt: https://files.fm/u/6setx3je
Interesting excerpts from the log related to connection (i added some //comments in the snippet):
CURRENT CLIENT LATENCY DIRECT: 55ms // 55-75ms seems to be my general latency this session
ENET DISCONNECT!
CONNECTION ERROR
Connection closed by remote host. Please restart the game to reconnect.
LOGOUT REQUEST COMPLETE // twice it would seem??
ERROR: Couldn't find a valid HealthBar for Avatar // yep, level 0 and all
Other odd snippets from this session log:
WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNAL_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/openvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/.\openvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/openvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/libopenvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/.\libopenvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/libopenvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/openvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/.\openvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/openvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/libopenvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/.\libopenvr_api
Fallback handler could not load library C:/Program Files/Oculus/Software/Software/orbus-online-llc-orbusvr/vrclient_Data/Mono/libopenvr_api
System.DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop:GetGenericInterface (string,Valve.VR.EVRInitError&)
at Valve.VR.OpenVR.GetGenericInterface (System.String , Valve.VR.EVRInitError& ) [0x00000] in <filename unknown>:0
at SteamVR. () [0x00000] in <filename unknown>:0
The referenced script on this Behaviour (Game Object 'Magic') is missing!
The referenced script on this Behaviour (Game Object 'PivotHip') is missing!
The referenced script on this Behaviour (Game Object 'PivotWater') is missing!
The referenced script on this Behaviour (Game Object 'PivotChest') is missing!
The referenced script on this Behaviour (Game Object 'Head') is missing!
The referenced script on this Behaviour (Game Object 'PivotHip') is missing!
The referenced script on this Behaviour (Game Object 'PivotWater') is missing!
The referenced script on this Behaviour (Game Object 'PivotChest') is missing!
The referenced script on this Behaviour (Game Object 'Magic') is missing!
The referenced script on this Behaviour (Game Object 'PivotChest') is missing!
The referenced script on this Behaviour (Game Object 'PivotHip') is missing!
The referenced script on this Behaviour (Game Object 'PivotWater') is missing!
[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
Failed to create Convex Mesh from source mesh "Cliff_C1". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
EventNotFoundException: FMOD Studio event not found 'event:/SFX/Level Based/Highsteppe/Ambience/Beds/Order_Fort_Blockade'
at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.Lookup () [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.Play () [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.HandleGameEvent (EmitterGameEvent gameEvent) [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.Start () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at LeanTween.cancel (UnityEngine.GameObject gameObject, Boolean callOnComplete) [0x00000] in <filename unknown>:0
at LeanTween.cancel (UnityEngine.GameObject gameObject) [0x00000] in <filename unknown>:0
at PhysicsInteractable.LongRangeActive () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
MagicalActual.Grabber:()
MagicalActual.Grabber:FixedUpdate()
´EventNotFoundException: FMOD Studio event not found 'event:/SFX/Level Based/Highsteppe/Ambience/Beds/Order_Fort_Blockade'
at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.Lookup () [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.Play () [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.HandleGameEvent (EmitterGameEvent gameEvent) [0x00000] in <filename unknown>:0
at FMODUnity.StudioEventEmitter.Start () [0x00000] in <filename unknown>:0
Quite a few occurences of this null ref exception:
NullReferenceException: Object reference not set to an instance of an object
at LeanTween.cancel (UnityEngine.GameObject gameObject, Boolean callOnComplete) [0x00000] in <filename unknown>:0
at LeanTween.cancel (UnityEngine.GameObject gameObject) [0x00000] in <filename unknown>:0
at PhysicsInteractable.LongRangeActive () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
MagicalActual.Grabber:()
MagicalActual.Grabber:FixedUpdate()
Many occurrences of this one, but with large gaps between them in the log. Related to temporary connection loss perhaps?
GOT NEW LOGOUT TIMER
NullReferenceException: Object reference not set to an instance of an object
at MagicalActual.Tagger.Update () [0x00000] in <filename unknown>:0
FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
That’s all i could find that either seemed related to connection or was generally exception/error/warning related. I know you time is limited, so i thought it might save you some time if you at a glance could see something really off there rather than manually sifting through the 12000 lines of this short 30 minute session log.
I don’t do this to nag. I just really want this issue fixed, not just for me but for all players and ofcourse you guys are also better off with happy players and a stable system.