Hey Mathieu, did you guys find any issues? is there any update you could share with the players?
Just wanted to follow up on this and say we’re still investigating and doing a lot of testing to find what is causing the spikes and if they are causing the desyncs. I’ll let you know when I have more information.
good, thanks!
We did a citadel yesterday and had to completely log out beacause the crystals on Napur would just disappear and random people would all of a sudden die. I love this game but the lag and desyncs are slowly getting to a point where its making it unplayable.
Seriously please fix your servers this should be priority number one please this is the most frustrating thing in this game. You could have a flawless game but until you fix the high latency issues, packet loss, and unforgiving ping rates this game is going to continue to be unplayable
And yet the server lag is making the game unplayable
Check the logs for abandoned mines 15 roughly finished 15 minutes ago. Latency in game hit almost 4000. @Mathieu_D @Jake_E
Just as an update I had to create a firewall exception for orbus vrclient and I have had minimal issues since seems like the same thing happened with another game causing the server to reject client side. I am on oculus link using websocket.
Update: 5/03/2021
Update the firewall exception fixed remote host disconnect but I’m still getting massive high latency spikes causing a severe delay broken halls 10 ign: JessieNova started roughly 7 cst, airship 9 directly before that one. Nothing was visually accurate on the airship.
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