Lag is becoming too much

Over the past few weeks I have been noticing significant more lag. Here are a few cases I have personally experienced or heard about that happened just last week:

  • Friday Normal Citadel Raid, lag and paladin shields not working
  • Saturday 10am EDT Normal Citadel Raid, lag on Nepur and lag on 3rd boss when trash mobs spawned
  • Saturday 5pmEDT world boss event. crazy lag (this one is a tradition and not a big deal i think)
  • Saturday 7pm EDT, broke a level 13 Ancient Temple shard because lag was making fighting the guardian unbearable (tank couldnt react to tank buster on times)

I understand Orbus is an indie game, developed by a small team, that is super cheap for the hours of playgame it potentially provides, and that has become hugely popular lately (meaning more players).

however,

Even as we as players are very understanding with the bugs (brushing them off as ‘features’ or ‘additionally mutations’), its getting to the point where the game is not playable.

I would like to open a discussion on which things can be done to mitigate this.

  • are there any things we as players can do to reduce lag? (besides removing ‘capes and pets’)
  • maybe we can provide funding for additional servers/ engineers? (if that would help)
  • should there be some server limits to number of players? (kinda of how some online shops had some waiting queues during covid initial stages where traffic increased 10fold)
  • is the root cause of the lag known by the developers?

I wrote this post with good intentions, as i LOVE this game and love the community around it. Hopefully we can make it better!

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I would agree with you manuel_g. There has been a increasing amount of lag and movie screens, in addition to ads glitching throughout. I would be more than happy to donate in order to have the game run more smoothly.

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I agree wit everything here. Like others, I would totally be down to donate for some better server stability and stuff.

I had the worst frame drops I’ve ever had yesterday morning inside the raid. After changing some things, I now have the best framerate I’ve ever had. At “default” resolution I have 99% consistent frames and with “POV: you’re blind” minimum resolution I have perfect FPS in highsteppe/raids. If you’re having latency issues, then this won’t help:

  • Lower resolution to default(90% / 1912x2124) / to the minimum (20%, 900x1000) atleast during raids
  • Lower refresh rate to 90Hz
  • Remove “Motion Smoothing” (unsure of it’s impact)
    ** Edit: Or actually, DO, turn on Motion Smoothing?
    ** but, Motion Smoothing is currently available in beta and only works on Windows 10 systems with an Nvidia GPU. It does not work on Oculus Rift or Windows Mixed Reality headsets because they use different techniques to deal with this issue.
  • Increase process priority of Orbus to high
  • Check if process priority of your Steam VR things are set to above-normal/high (vrserver.exe, vrmonitor.exe, steam.exe, steamvr.exe, vrcompositor.exe)
  • Of course, turn off player effects
  • All players remove pets/capes/unnecessary belt items.
  • Set in game graphics to low

For Oculus, etc. No idea. They might have some configurable stuff. Resolution is a pretty big one to look for. My SteamVR resolution was set above the default threshold, not sure if I did that or if Steam did.

My PC is about 5-6 years old w/ a GTX 1070 & an Intel Core i7-6700K

Also, idk check for any “gamer-hardware” related programs running in the background. I had some BS razer program that would run and “optimize my memory” and it made my game run like crap.

Latency on steam: Idk make sure downloads/updates/installs are not active while in-game. Close everything else. Check if your network is bogged down. Check your wireless connection strength, or use a wired internet connection. Consider changing your “connection type” within orbus at the character select screen (dubious results lol).

It’s bad here too… I don’t often get massive lag spikes, but I get a constant stream of micro-stutters.

They screw up my rangers aim and wreak absolute havoc on my spellcasting as any curves drawn during the “micro-stutters” are made into straight lines which causes spells to fail… and more annoying many times nothing will happen when I cast a spell. After 3 or 4 spells in rapid succession the wand often breaks and I have to press the 2 triggers and lose my super. It makes it especially frustrating to play a rotation mage.

It seems to get really bad at populated community events. A lot of times at Last Stand just outside of highsteppe I can’t do anything at all on any class. I can’t even draw a weapon or cast a spell…

I love the game and I don’t want to sound angry or unappreciative because this is my favorite game… but I am having the issue too so I thought I would mention it.

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Depending on time of day, general buggy-ness either increases ten fold or runs smooth. Around 4pm European time the game runs but as it gets later in the day, towards mainly 10pm European time when EU and America start to get online the game just plays differently.

I’ve noticed it in raids recently that the same raid will just have much more issues for bugs/desync at the later time. Looking at the player graph on the armory there is generally 2.5 times more players online and its very noticeable.

Since the Tuesday patch even I have noticed. Today specifically, I was musky-ing and then like 3 orbs popped back at once which usually doesn’t happen when I should have had them earlier.

As a paladin, my pips haven’t been refreshing and my books are “constant” as in even after I use them, the icon does not update. Thinking about it maybe this is similar to the bard crescendo issue? IDK what updates those.

Ditto, have been experienced many shields this last week not working when the icon says it should work. Books being constant instead of updating.

And at one point in a raid last week, the lag was so bad that (while attempting to bounce a shield off the boss, and holding completely still) the server studdered for a second and I was shifted roughly 5m (into an ice-crystal pool) where I had been standing about 5 minutes previously.

It has been pretty crazy.

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Hi, thank you for the feedback, we’re investigating into it on our side. In terms of server side lag, our logs show that the server has not been under stress, and a lot of the issues mentioned here sound like they’re graphical lag or client-side. What headsets are you all using? Quest, PCVR, or Quest with tether?

I will say my crashed has also seemd to get worse, i have had over 6 crashes in the span of one and a half hour, the worst part is it was during a raid.

Headset: Htc Vive

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Index through SteamVR

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I am playing on the Quest 1 (not linked).

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Vive through steamVR

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I use a Valve Index with USB-C Virtual Link with 75 feet of USB-C most of the time.
I have the same issues on my Reverb G2 with the included 6 meter cable.

PC:
R9 5950x
X570 PHANTOM GAMING X
RTX 3090
64 GB DDR4-3600 ram
CL Sound Blaster Audigy FX 5.1[PCIE]
DL: 115.8 mbps / UL: 13.6 mbps / Latency: 12ms near coast server / 27 ms far coast server

I play the Steam Version.

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I will try running at 72hz at low for a few days and see if that has an impact and let you know.
Thank you Mathieu!

Thanks for looking into it. I use Oculust Quest 2.
I have to say i have noticed I desync more times than friends using virtual desktop on a rift.

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Might be good to create a quick survey.

I do to it is really bad in some cases i do not even hear anything the person said

HP reverb g2 with index controllers
Vive Pro Wireless with index controllers

Both experience lag, I attributed this to two people using one network, but idk.

Good luck tracking things down. It means a lot to all of us.

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Running low settings @72hz didn’t seem to have any effect on the stutters…
Everything was great today tho, no lag no stutters no issues at all… dunno if that is coincidence or something that was done…but Imma switch back to ultra because 72hz makes me a little dizzy after awhile lol

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