That’s exactly what I am asking for, if any ppl have time and interest to do that - or even already did something like it before, in reborn, since the tests I know of were all done in the OG (could also be done with an alt btw, mine is pretty low in levels tho and I lack time overall).
Btw in that linked post from October Riley stated
In Reborn I think we are going to be transitioning away from that type of +Luck since basically my take on it from watching the community discuss it is that the effect isn’t noticeable to make it worthwhile.
But I feel they didn’t and all is like usual? It would be nice to just have exact numbers, like, for example, with luck+potions you got 12% IF the base rate of a drop is for example 10%, now with your 550 luck it goes up to… I dunno, 15%, 17% at max?
An increase from 10 to 12 or 15 will be real lengthy to track down, couple hundred mobs is at least needed to compare properly, but maybe even more to rule out bad luck and other factors.
The rings are still an issue btw, since they take so much performance away from the players (and their groups) who are using them instead of crit/vit. Even more now that you can get 5 and 10 times that via perks, they are so unnecessary to use in groups.
I wished they’d be completely abandoned or that 25 luck is on any world-boss ring, per default, so people don’t even need to consider.