Mist keeper aoe Critical Hit

When fighting mist keeper on high level shards mist keeper can insta-kill you if his aoe does a critical hit, even if you shield the tank it will kill him or his unbending will proc and the green mist will kill him instantly, either decrease the mist keepers aoe critical dmg or take out the possiblilty of it critically hitting, and it is also impossible to jump out of the aoe everytime because he moves even before he finishes it causing the tank to either have to jump around to reposition him or just let him inch closer to the team

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I have seen this happen many times and heard of it from other people.

At this point I am beginning to wonder why do people stand in the Aoe’s, I know it is a tactic but maybe it was intended to kill you?

There is however a bug where Boss’s insta kill the tank for no apparent reason. Maybe not showing their Aoe or tank buster or something.

The issue is that if the tank jumps near the trees, it resets the mist keeper. If the warrior jumps behind the boss, the musketeer won’t be able to heal the warrior, if the warrior jumps towards the allies, it will risk their life at the next AoE, or if the warrior tries to pull mist keeper back to the original position, the second issue arises, which means that the mist keeper will be between the warrior and the musketeer making it impossible to heal, which is lethal during green phase.

I personally don’t think critical hits are a good idea on 5+ dungeons, especially not on 7+ where a single critical normal attack can almost kill a fully geared warrior (600+ vitality, 400+ physical defense, close to 2000 armor).

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@G_Alphabet :ok_hand:

Meaning that the mechanics of mist keeper are broken in some way. Either the damage of the forced hit or the fact that it is a forced hit.

im glad im not the only one noticing this and am a little surprised that this topic has not shown up before

Yeah, the tank has to be aware of there surroundings when they jump back and forth. The fight is definitely doable, it just takes good execution from the tank. IMO they should remove the trees b/c one wrong move and you get a reset which sucks.

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it showed up in the thread that was discussing shard balance.

was it the one were people were trying to remove content cuz i got to fed up with that thread lol

I don’t understand why most AoE attacks like mist keepers can crit at all. They appear to be designed as a one hit kill for any class that isn’t the tank (or overgeared). If the intention is to actually make the AoE an avoid or die mechanic it should always do the equivalent of critical damage. If the intention is to make the AoE non-lethal only to tanks, why does it have a random chance of suddenly becoming lethal? The random chance just means you either have to wait for a lucky pull where the tank doesn’t get crit, or avoid the mechanic entirely as if it were always lethal.

I remember they removed crits from WoW back in vanilla or TBC (i forget which) because of the amount of RNG it causes. It is predictably unpredictable when it happens… But it just means that there is more luck and RNG at higher shard levels (Making progress races a little more unmeasurable).

May i recommend 2 solutions; 1 - remove crits from enemies completely or 2 - make it so that mage shield or healing shield drops enemy crit chance to 0.

One for @Riley_D

Cheers,

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WoW actually made it so tanks are crit immune in PvE, but all other roles are not. It works pretty well to avoid rng-based wipes while keeping healers on their toes with slightly varied damage to everyone else.

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also another possible solution… better than my suggestion probably.

If I recall correctly, in WoW tanks had a stat they had to stack to a minimum amount to become crit immune based on the level of the boss (I want to say it was Parry maybe?).

At any rate, I will remove the crits from the AoE attacks at least in general, the damage of those is already basically tuned to be as punishing as we want it, even without crits.

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I have observed the Mist Keeper one shot the tank consistently during the AOE if his / her shield was down. I am not sure if the tank’s shield is supposed to matter during the AOE as it is magical and not physical damage. Or is the AOE both? I am not a warrior so correct me if I am wrong. I know most groups like to run with shielding the tank during the AOE, If the shield does protect during the AOE (which I do not think it should), I find it easier for the tank to take the AOE and shield with the Musk after the AOE for the Tank Buster. Does anyone know if the Musk’s shield orb keeps the Tank’s Shield from taking damage?

The no-AoE-crit change should be live as of this morning’s patch.

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Normal attacks and “tank busters” can be blocked by shield, AoEs are unblockable. Blocking for the tank buster is pointless, as the warrior should have the shield up for that. The optimal way of doing it is for a musk to shield the warrior against the AoE, as the shield of the warrior will have the shield ready against the tank buster, usually blocking the normal attacks is not necessarily. If you use musk shield on warrior against the tank buster, you are essentially waste your shield, as the way the shield works for the warrior is that even if there is a slight health from the shield left, it will protect for the full damage.

Just to be clear, did you remove the aoe crits on all mobs or just mistkeeper?

Crits will no longer happen on any mob during the Red AoE attacks (that are meant to be dodged).

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