Mob and Quest Scaling

am now 27 still have not needed to move from HS its been around 9 days since i created my paladin, the game is mechanically good, good combat, skills are good but there needs to be a reason to explore the world before you get to max level… not just because your bored of the same area, the MSQ needs better rewards, the Mob scaling and the easy repeatable quest needs to go or something, dungeon / Raid finder is a bad idea… this game is ok so far and has potential to be rly Awesome if there was a challenge.

Vinny, try out the GRINDING device too. It forces you outside of highstep, and you get xp and loot from it. Each charge makes you to grind in increasing difficult areas.
The loot you get are exclusive to the device too. It might add to your experience.
You can lvl up in the starting area in any game, as long as you get xp.

Paladins are not the best class to grind and I can see why higher lvl areas would be long to grind for you as that class. Players go DPS for grinding then switch to their other classes to turn missions in so they can lvl that class.

I do think that higher lvl missions should yield more xp though but that wouldn’t force players to explore.

yeah i have the grinding Device i levelled it up to 2 in HS i hit 30 today it took about 10 days just doing low level kill quests, events, fishing, dragon races, salvage quests and some dungeons. i did move from HS and check out some of the MSQ but i didn’t think it was worth my time … anyways i got the DLC today ill check that out with another class and see what its like, don’t get me wrong the game is good but it could be a rly amazing game if they just fixed a few things

I got to 30 as a new player pretty quickly (2 weeks or so) never leaving highsteppe. Just grinding sticks and doing dungeons and events :confused: Dungeon armor all the way after 20 is going to beat any normal world or quest drops…

I thought it was cool until now I am going looking for red people and exploring and there is rarely people in other zones, never-mind flagged. I’d say wastelands averages 3 players in the zone at any time of the day.

That was my fav thing about the expansion launch yesterday, were some pretty funny and large overworld fights in the new zones and just seeing them generally packed and people exploring.

Yah these are the first days after release, but naturally once most got their quests done the dlc will be empty as well. I mean, what are people expecting, the game currently got a server peak of 160 (and that’s already double as normal, due to the corona crisis) right now there are 50 online, in former times it was 10-20 - on the whole server. And there is hardly anything apart perhaps from world bosses which could make places “crowded”. There are not enough players to fill all these vast places, no matter what is all done.

So you naturally will see mainly farmers in the overworld and those leveling efficiently, doing events - a point which got burried above or simply was not understood by newer players…
It took you two weeks to level your first class? Well I got all classes at 30, my first class level 1-30 took me 2-3 days. People did that during the one-week beta test, for an achievement. As many stated you sure CAN stay in highsteppe and stick to only 2 events and quests, specially for your very first class (and most do, because they got no clue of event hoping or trading/farming yet). But it’s exponentially slower getting xp and after your first there are 7 more classes to go where you also no longer flooded with quests to level them that quickly, at some point.

As for only meeting couple farmers in the overworld zones, traders, questers and xp-farmers, well that’s it and I doubt it will ever change if there’s more “activity” to do, because alot of players don’t care for solo activity and that is a matter of the game’s genre.

As any other mmo a large potion of players does not wanna quest or explore endlessly; it is the first and necessary step for them to be able to do instanced group content. They meet in guilds and do shards.
The leveling curve is that quick because many endgame players wanna get to 30 asap, to play dungeon content. And you won’t even see most of people on the server, on evenings, except for the brief moment when they run to dungeons or gather in front of the raid, because that is why they play the game. (And if you run to certain dungeons every day, wasting precious potion time and waiting for people to arrive to finally start playing the running to dungeon entrances gets old as well… I’d like to portal there directly and the dungeons not in hs are the least frequented currently, but yah, opinions are divided on that).

This is a year old fight. Orbus is what it is now. There are three more Vrmmos coming out.

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Even if you try hijacking the thread towards your one and only topic, this is not about the OG. Actually it backfires because the OG was WAY more empty lol, no events, no dragon races, nothing to do but grind or farm. There was less quests also, if you like it or not, I got these done in couple days as well and there were no weekly missions leading you anywhere after, no dailies, nothing. It was a one-time thing and mostly lore to do in the entire game, before you finally arrived at endgame with your first class. After that nothing to do for leveling your other classes but mob-grind. The only difference was the xp which you got from all the quests, not only some.
Reborn for some strange reason does not give out xp for the first part of lores, so there’s less incentive doing them over missions, but yah the MSQ part II does and the dlc also gives xp, so overall it is much more content to play.
I farmed the OG wilds daily also btw with 0 people in the zone, not 2, not 3, zero XD; if those people complaining now about emptiness would’ve needed to experience the last weeks of OG they’d likely cry… :smiley: .

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I wasn’t going to go there I actually have been playing for the past few weeks. I was just telling the op we have had these fights for a year now and soon we will have options in our vrmmorpgs. Making deals in front of the player house like good old pick used to.

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Exactly this is what Orbus is now and thats why there is a suggestions forum, alot of people don’t like the things i have mentioned, they way the game is atm they might aswell just remove the levelling system, because theres not much fun in it, theres no learning from it or story … the game starts and yeah you do get directed to the MSQ quests but all the MSQ quest givers have missions that are highlighted to do and the MSQ is sorta hidden and looks like a side quest, the game is advised as a mmorpg. they should focus more on the lore and make it a journey to max level with the MSQ being the main focus and main source of exp and missions a littel boost of extra exp not a daily grind what you do while levelling. and as you said yeah there is 3 more VRmmorpg’s coming out, i have hope for this game and as we all know its a small dev team and i hope they listen to there players and i want it to grow

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yet it was way more fun

I remember very well that you stood there practically for hours walking up to every one of the few players who spawned in tryin to sell your stall stuffs lol and since I checked stalls daily it often was the both of us, only, in Highsteppe, the game was so super-empty…
As for trading while it might have been exactly your cup of tea focusing on that, being one of the few who could trade at all and enjoy the monopoly, it wasn’t mine, even once I happend to have a stall as well. The top guilds weren’t doing dungeons anymore, they switched to other games and there were hardly new players; Reborn is so much different, HS is never that empty as it used to be.

I don’t feel I can glorify anything of this, sorry, even from a neutral perspective… a mere handful of players who owned the stalls were super-rich while everyone else was pretty much left out. As for “fights” I’m not having them, I don’t really care, I enjoy new things, I enjoy seeing the old mobs (not the old bosses though since their mechanics do not fit to new classes like the shaman…) I enjoy seeing new mobs I don’t even understand what all the fuzz is about after so many months of a game shutting down, get over it already…? It happend before with other games and will happen again, perhaps next update I quit cuz I dont like the direction and I wouldn’t think a second about bothering and complaining on forums I’d do one post stating my reasons and be gone… exactly, there’s many mmos out pc ones, vr ones soon, grab another, play something else, done, no biggie… But yah if you guys still play Orbus for whatever reasons, that at least explains why you are still on forums, I though you quit long ago.

It’d be nice for this topic to get back on track before it gets closed.This thread’s main issue (level scaling, quest design) is one of the most discussed things regularly here as well as on the discord’s of those other vrmmos.

It’s simply a design philosophy issue. Oldbus and Reborn seem to approach it from pretty much opposite directions which is why it is so divisive to people who had a strong preference for the older one.

I’m only about 30% I think through the dlc but I think it does a good job of feeling like the old quests. I was able to complete everything in the first zone in one go with some friends and didn’t have to run back to highsteppe a billion times. Quests and MSQ were fun and mostly didn’t feel like work or economy balancing (except maybe ‘kill 25 wasps’)

If you’d scroll up I did a long post at topics… the first post derailing anything is yours starting with “Hopefully this won’t lead to a derail but old Orbus…” :wink: … so now that is done and others jumped on the train.
Which won’t really stop since you still talk about the og, for example well you think the old quests were better or different, I don’t think so and I played all of them on two accounts, on both the games. My memory is not fuzzy I can even tell you how many warg ears we needed, 8 I believe XD. Questing did not feel like work, for me, in either version of the game, there were no lengthy grindy quests I remember either; except perhaps two, the wilds one where you better found a group to go for it and the endgame-dungeon one to get the cape by fighting 40+ tradu bosses.
Also it depends on the classes played. Mages likely enjoyed the mob-grind majorly to level, me, leveling a musky first, not so much really, I am happy I can do it via missions now, for these classes at least!

The only type of quests which were not appearing in Reborn are the escorts btw and now they came back in the dlc. And I disliked them in the OG and I dislike them now, I don’t like to snail after mobs which I can’t even heal… it is just different what ppl like.

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the DLC seems like its on the right track i have it but not started it yet am exited to get in and play now i have hope

Fair enough, I guess. I think the ‘Some people wanting to spend hours in zones’ is on-topic as I think it’s the key take-away. But these oldbus vs reborn threads that people devolve into get tiring.

Edit: I’d like to believe quest design and level scaling could be discussed without trashing either version of game as I like them both. But maybe that just isn’t possible.

I’ll still say missions should have more xp the higher the lvl now that I think about it. It would make sense that more difficult missions would yield more reward.

I still need to play the DLC, I’m excited

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Ok so i Tried the DLC a Bit and tbh the Exp is not so good, there is quite a few bugs climbing up ladders is a bit awkward, getting down is bad i walked to the edge on some of them and got stuck in the Terrain and had to go to graveyard to fix it… Treasure maps don’t give you any clues on where to go you just have to walk around holding the map and hope it lights up, so is it worth doing the DLC for levelling imo no, there is no extra repeatable missions here just some MSQ with mediocre exp, not really worth the time and effort compared to doing your Daily Missions, events and dungeon farm at HS

I don’t think the point of the DLC was to ofter any good xp, it was more to experiment with different features. Robert (or Mathew) stated that they plan on implementing some features from the DLC into the main game. Maybe they will add more xp gains to make it more appealing to go do for you.

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The dlc is actually givin players something to do who finished the rest of the game… as most dlcs do. You can play it before you got a class at 30, sure, but I think some parts are gonna be pretty hard (like zone 4).

I was happy to purchase the DLC to support the game but i wouldn’t recommend it to anyone, theres nothing to gain from it and no reason to come back to this zone when you have finished the msq. ok there is a unique look on the armours and weapons found here but thats about it so far. if they boosted the Exp on the msq’s and did something with the mission and mob scaling and rewards you get from HS there would be a reason to get this for more MSQ’s

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