yep I agree with all of this.
as one of the best pvp muskets in the game one of the most painful things about the class is the complete lack of mobility. It just sucks as a support class having no ability to catch up to allies or getting away from bad fights. there’s basically 3 use cases for this:
- offensively: you see someone in danger and you want to run in fast to save the day
- supportively: give your team a little burst of speed to let your team get out of spawn or get to the next fight a little faster
- defensively: you see the enemy team rolling up or a mage telecasting in and you recognize that’s just not a fight you can win so you get the heck out of there
This would have so much depth though because sacrificing your turret means giving up a pretty huge part of your healing output and having to directly target players with heals because you don’t have a turret to bounce them off of.
like I just have this scenario in my head of just like:
(dps, red hp, all the way on the other side of the map): “ohh my god I’m gonna die Rune-Senpai-Onichan-Desu, save meeeeee ”
Internal Monologue: adjusts glasses “hmmm too far away, don’t trust myself to snipe a cure wounds, definitely wont reach them in time just walking there, only one option”
throw turret
BANG
Absolutely fucking zoom across the battlefield avoiding enemy fire
idk body block the enemy and shoot the ally with a cure wounds or something
walk away as the greatest gamer to ever live
I feel like this is a reasonable thing to ask for
in all seriousness an important note about speedy is that I don’t believe it works on people in combat and I’m 100% okay with keeping it that way. it would make it something that is pretty powerful if used creatively but also super counterable and not something you can just use to just avoid combat or leave a losing fight like paladin teleport. you would have to plan ahead and assess the state of the game around you to preemptively use it.
-----Long Rambling Rant-----
I just feel like muskets lack agency at the moment. like you win when the rest of your team is better than the other team and you lose when they aren’t and at your very best you can sorta mostly pull your weight and maybe have a marginal impact on the outcome of the game past that. I feel like I have to use super cheesy strats like abusing cover and sticking people in combat and kiting aberrations just to keep up with everyone. I feel like this would add so much skill expression. Like I maybe actually could impact the outcome of the game if I played really well. Like maybe my class could be something more than just a scuffed support paladin without any mobility. like musket just feels so much worse on the new map too. like the new map is great but it indirectly nerfed the heck out of musket cause you cant stall out matches anymore. like the class really does need a buff anyways. Anyways, I feel like I’ve gotten a little into the weeds here but I don’t feel like deleting it so