In about 30 minutes, we’ll be restarting the server to push out a new patch. We expect to have around 2-3 minutes of downtime to deploy these changes.
There will also be a new client-slide patch released on both the Steam and Oculus stores. You’ll have to quit out of the game and allow it to update to get those changes.
The changes for this patch include:
- Fixed bugs relating to ending up underground when transitioning between instances such as the Cave Dungeon
- Fixed a series of bugs in the Cave Dungeon including the terrain not appearing correctly on lower graphics settings (causing enemies to appear to be in the ground), and the boss crashing the instance when doing some special attack abilities. In addition, the stalagmites should now respawn correctly if you wipe on the boss encounter.
- Fixed a series of bugs relating to Market Stalls and multiple shards. Now even if you are on different shards you should see the correct inventory for the stall.
- Removed the guard from the area new Narrow Orchard who kept killing sprites that were needed for quests.
- Fixed the placement of some monsters in the Frosted Spit so they don’t end up in the graveyard.
- Fixed the way that monsters call for allies. Now this will only happen if you are in a party and your party members are nearby.
- Added a vendor in Guild City which sells Fellowship Certificates and House Deeds for dram.
- Slightly decreased monster speed to make up for the fact that they now pathfind much faster and don’t pause as frequently. The idea is that you should be able to outrun a monster if you get a head start on it, but that if a monster is already on top of you, you can’t just kite around it in a circle.
- Re-worked some of the implementations of the lower-level spells including Frostbolt Level 1 and Fireball Level 1 to be more generous in their recognition of the spell cast.
I’ll update this post when the patches are live to download and the server has been restarted. Thanks!