The current way that the talents are balanced is just awful.
With the way they are right now, it is a case of “this one better than that one.”
If the bad talents were buffed to… usability… there would be actual variety in the classes themselves, as opposed to just “a variety of classes,” making the game overall more complex in the later side of progression, giving the late-game players what they (probably) want: variety.
The closest thing to a well balanced set of talents (as far as I can tell) is the paladin. I know that the “damage” side is better overall (I think) but the “support” side is a valid choice as well, allowing people to play the paladin in a less optimal, but different way!
The current state of talents is overall negative towards newer players, due to there being quite a few options, and it usually ends up being overwhelming / confusing towards new players.
If you need an example, just look at me! When I started the game (warrior,) I eventually discovered
the “talents” page. I felt confusion, but also excitement. Confusion because “oh dear lord that’s a lot of text,” and excitement because “yoooo there’s 2 flavors of warrior? epic” And later on I discovered that all that supposed extra variety in the class was a huge lie, as only 1 of those talents are actual choices.
Inconveniently placed TL;DR:
The current state of talents make the game overcomplicated for new players, and disappointingly simple for late-game players. Gaben plz fix.