I would really like to hear about where the monsters of tradu came from if anyone has any tales to tell.
Tradu mines is one of the many remnants and experiments leftover by an ancient civilizations. The name of the one who owed and started the mine was lost due to time. He used the mines to disguised his sick and twisted experiments on his own people. The only identifications anyone could find are the rings wore by the Essa Lord, A.K.A. The third world boss.
Essa Lord is assumed to be the re-animation of the owner of the Tradu mines. He is extremely powerful and seems to be immortal. He can be summoned by brave adventurers whom has gathered some relic pieced in hopes of finding riches upon defeating this immensely powerful being.
As many adventurers know, Tradu mines are actually some kind of lab. There were no found records of anything about this place except it’s name and location.
Researchers have a theory that each individual dungeons within the gloomy cave were actually cages. Cages that were and still are containing experiments. The Essa Lord had eight major experiments, two contained within each cage. These experiments are most likely tested for their immortality. No matter how many times they have been killed, they will always come back, just like the Essa Lord himself. These experiments are so powerful, they corrupts every wild life they come in contact with. The cages were made to contain these powerful experiments but not the wild life that resides within the Orbus world. The wild life that were in direct contact with these experiments became what’s known as aberrations to the adventurers whom are brave enough to venture deep inside the Tradu Mines or the no man’s land known as the wilds.
Some predict that these aberrations are the reason how the old civilization fell along with the Tradu Mines itself. These monsters are so toxic, they can corrupt the lesser wild life around them and form packs. These packs of corrupted monsters escaped the mines at some point in time and dominated almost entirety of the world.
Let the origin stories of the olden days and how things have become fly!
Another prompt can be the origin of the four new classes and anything unfamiliar about current terrain vs before.
– The Origin of the Shaman
I heard, in the olden days, back when other towns even larger than Highsteppe existed, back when flying sand and falling snow were not considered imaginations of children’s stories, there was once a country overrun by an invasive species of flower. During this fabled time, only three respectable classes existed: warrior, ranger, musketeer. A secret class among their ranks, the Runemage, was taboo and blamed for many problems, including for the overwhelming flowers that overtook an entire country so that citizens were stranded on mountaintops. As the seams of the-before-time world fell apart, as the mythical nightmarish creatures such as Mi-go kelpies and Leshaks roamed within Highsteppe itself, a runemage deserted the Guild City battle upon realizing the world was becoming visually and physically warped. Whilst others fiercely fought to protect towns and civilizations, this crazed runemage was desperate to save the deadly and invasive nightmare flowers along with the unique Lamavoran trees. Monsters beyond description, reality itself twisting and breaking the mountains, despite the runemage’s tireless efforts, Lamavora was becoming lost to Täella-Bruha. Feeling broken, shrieking, in a mixture of end-of-rope tantrum and desperation, the runemage broke her already battle-damaged wand (nature of wisdom and silence??) into pieces and threw them down at her feet. The individual fragments at her feet began to glow, and orbs with the power of the lost nature, rose in the form of fire as the spirit of the defiant burning forest, of lightning as the spirit of the once deafening/overbearing/untameable thunder storms, of melted earth as the spirit of the proud desert, of ice as the spirit of the harsh snowy lands, of hex turning all around into frogs as the spirit of the spiteful jungle (cough frog healers cough), of shield as the spirit of the sacred deciduous forest the powerful runic wargs called home, and of stun as the spirit of vengeance of the lost nightmare flowers, which in their prime would trap passersby in an endless circle of death without being able to move from that spot, to live and be promptly killed where one stood without time to react. Guided by instinct and still mid desperate tantrum, having shed the civility and cunning scholarly disposition of runemage into something nearly feral, raging with the power of Täella-Oso’s nature that refused to die in vain, she began to hurl the orbs and totems with reckless abandon. Even the spirits of ferocious wildlife were summoned back to this plane to battle, avenging their own deaths to fight alongside the humans.
Some say this is how patches of nightmare flowers were saved but why Lamavora is so barren, if you believe it was ever actually covered in flowers, and that proximity to Lamavora is why flowers were saved but desert and snow lands still lost, pretending those were ever real. Some say this is how the exquisite plant life and “rock activity” came to be a thing in the Wastelands, if you don’t think they were always naturally like that. Some say that’s why animals do not ever attack humans first anymore, as if any of us could believe a deer starting a fight, ppffft.
I wonder where the other classes came from during the tireless battles defending the realm when all seemed lost. Hear anything?