The only way to lock down a paladin used to be to stand on his hammer to drain the orbs. I don’t know what patch it happend but noticed this won’t work on me anymore, it only drains on propped swings. There is currently no way to stop a Palladin in pvp.
If anything I’m faster in combat then out of it because that allowed me to hamerport, jump and slide as my stamina bar charges while walking.
I can skip obstacles, jump ledges, heal threw poison, and there is no way to stop me jumping to the hammer anymore.
You really need to eather up the orbs requierd for longer jumps, or make stun and interrupt effects a thing that actually blocks hamerport for a second.
Or make the hammer really sensitive again so it’s easier to drain.