The problem:
The class is pushing warrior out of the meta. It has nearly infinite mobility, nearly infinite stunlock, puts out good damage, can heal to full at the push of a button, just eats certain boss mechanics like slams and tank busters with it’s damage reduction and shield. The only thing that keeps it in check is that its worse at pulling agro.
Honestly I would be okay with that if the class actually felt like it really struggled with agro generation but it doesn’t. I think the class is fun and having a strong tank carry in the game smooths out a lot of potential frustration caused by needing to be reliant on so many other players performing well in dungeons and raids but it shouldn’t get to be this monster capable of carrying the entire party and get to hold against mages going sicko mode. I just think that paladins should have to play seriously in serious content
The last time the devs balanced the tanks they actually buffed paladin and gave hammer throw an invisible 2x agro multiplier. This means that a thrown hammer actually generates more agro than a normal hit which I think is absurd. stun locking prevents the enemy from hitting you and giving you pips so they end up being pretty much even but these two things should not be remotely comparable in agro generation
The Solution:
remove the 2x agro multiplier on hammer throw to actually punish paladins for excessively stunlocking when they don’t have to
make paladin pull like 10% less agro in general
this might make it so that on some bosses that dont force your dps to slow down or stop attacking, you might not be able to grind out an agro lead and they might not be able to hit the gas without pulling agro. Thats what warrior is for. Its like the only thing warrior has going for it. paladin can still tank these bosses it just that your dps are going to be a little grumpy about how they have to slow down a little.