Yea, I’d really like some new Librams to equip to better fit different styles. I do like the concept of the paladin and they can handle MUCH more aggro than the warrior since they have higher HP (I’m assuming) and the ability to self-heal. Plus they generate and hold aggro much better overall.
Besides the abysmal damage you get with a non-charged strike, I’d really like to see two things:
1: Different Librams to apply different buffs to party members. Paladins by nature in any other game are a tank/support role. They buff the party and take on much of the brunt of the attacks. As a side note. The current libram that buffs the party’s STR and INT, is negligible. It does not increase damage by that much. Sometimes by only 20-30 points of damage. It’s pretty much useless. Also, not every class benefits from it. I see that Runemages do NOT get a buff (damage raise) from it despite it raising INT; which, assuming they are INT-based class to begin with. Not knowing what stat classes use is another thing in itself, which I’ll make a post detailing a bunch of QoL suggestions to help everyone overall.
2: Other styles or ways to gain charges since that is whey they mainly focus on. Can’t think of anything else, but the main charge time for calling lightning is pretty bad. Maybe decrease the amount of damage needed to gain charged from 500 to 250 and/or decrease the time from 2 seconds to 1 second, since the Paladin focuses on holding aggro for a lot of enemies while receiving damage. Plus, his/her other abilities also rely on using charges. There are a lot of times that I can’t even kill enemies if I have to wait to gain charges to attack and THEN the enemy heals itself. It then becomes an ever revolving loop. That’s just horrible game design right there.