Patch 10.998- Lvl 30 dungeons, Shard dungeon increase, Shard vendor

Minor shards are 30 dram not 20, so 90,000 dram

I would also say the spikes could do with being slightly bigger, they were hard to hit compared to the ones in preborn

While this is useful for some classes, it’s not great for all of them, mages wands are constantly moving their wand for example, also the debuff on your bar does the timer thing now which makes it a bit more difficult, the gas clouds in the air should make it clear to see which phase it is, like it used to be

Will check it out once I log in later

Could u also make it so that quest users can see other PvP users at the same distance so that they don’t have such an advantage on fighting… I’m half dead before I can even see someone coming.

Salut,
Je vois que vous devez terminer la quête pour avoir accès au vendeur de fragments.
J’ai de gros problèmes avec la traduction du journal de bord … (j’espère avoir le jeu en français bientôt)
Est-il possible d’avoir accès au script pour copier / coller le texte des missions dans un traducteur en ligne afin de les terminer …
Et pour comprendre surtout l’histoire du jeu …
OthinFrench…

Hello,
I see you have to complete the quest to gain access to the fragment seller.
I have big problems with the translation of the logbook … (I hope to have the game in French soon)
Is it possible to have access to the script to copy / paste the text of the missions in an online translator in order to finish them …
And to understand especially the history of the game …
OthinFrench …

3 Likes

you can fall down the hole with some effort. I think this is a bug but can we keep it.

I don’t know if that has been mentioned before, but the Ancient Mage’s aggro range also could cause a problem on Alert-Shards.

People kept pulling it either accidentally today on running in and not hugging the wall, or the blue wall (why is that thing even needed?) was dropping right onto people not in yet. The aggro range seems to be really tricky on this one (and likely not doable on alert, we did not have one to test tho).

I think it’s needed because of the pools/ rapid fire

I am sure it has been mentioned, but in the temple dungeon, I was at the blue totem and he was on like 5 hp and just leashed. This has happened more than several times.

1 Like

You’re talking about the first boss and pillars? Do you remember what time it was? We pushed a patch to try and fix that issue during the day yesterday, so trying to figure out if it was before or after that.

I experienced the same issue in the evening (CST, probably around 9PM?) on the same boss. Forgot what color, but it’s the back right pillar when you enter the room.

Weird I had the back left

Ummm I know it was before 11 pm est. Yes the pillars, the first boss in the temple dungeon.

We did a Lv9 Abandoned Mine dungeon today, and had very big problems with the green Pools. Its almost impossible to see where they ends or where they even are, because in the middle they are barely green. To that when they spawn its almost the whole room and most of the time we need more than 1 full teleport to get out, but then youre already dead from the pool. This Boss is just based on Luck atm.


4 Likes

Also, this boss hits way to hard. We ended up using 2 tanks to beat it because between the melee hits and the unavoidable pool damage 1 tank couldn’t survive. Can his damage output be brought in line with other shard bosses please, he hits like a raid boss.

It is also really hard to see the pink balls that he shoots out because he is waving around 2 large pink staves.

2 Likes

Ya thats a bit of a problem. The visual should be different to see better if you standing in one.

I do think there might be a way to survive it consistently though. You definately need time and research to find out the strategy though…

A thing we talked about that we want to see, is that the boss should look at the person it is shooting instead of not moving or rotating at all while being able to shoot 180 degrees behind himself. That is really off putting.

1 Like

Dude he hits harder.

So from what I can tell those pools have a few different patterns but which pattern is chosen is random. If my statement is correct and there isn’t something else I’m missing about the mechanics then its too hard currently.

The circles should be either in a pattern to be predictable so once learnt are dodge-able/avoidable or do less damage per tick so there’s more time to react and get out ( from the T9 i did those pools HURT. I think it might be overtuned damage wise currently from initial reaction)

@devs with no spoilers please, is there a missing mechanic we should search for with the puzzling predicament?

1 Like

That’s just his fart attack. It really does stink.

Ya it has a few patterns but when when you’re in the 'free save space’its still hard to see that even, it’s even harder to see when you’re short, because the pools glowing.
And when you’re taller your like ih take I’m safe, nope you’re in the middle of a pool :rofl:

i tested the new dungeon i find the stobe golom to big for that space also the spiks small in thats space hard to see as a tank