I got 3 blueprints and I’ve killed maybe 60 snowmen.
They drop white accent dyes, which was nice, but being that they are the scarce mob to hunt down for the kill quest (you run around quite a bit finding them), this provides a lot of incentive for non-questing players to kill them. They also sometimes spawn behind obscured areas and stand still. So, it was double edged. Players trying to finish the quest relatively quickly, can’t because they have to run aimlessly hunting rarer snowmen which are being killed by everyone. However if you’re interested in farming dyes yourself, this is not really a problem since you plan to kill them anyways. The kill quest was significantly better than the Fall event because it wasn’t just killing 500-600 mobs(because of skewed spawning). The boss at the end, though it was just attackxN smash tremor smash attack (loop) was nice and required at least a tank or possibly a healer.
The little dwarf / snowmen models were nice and fairly unique. The other, larger mobs/boss were nice too. The large mobs looked different enough (positive) but they still had a semblance for a lot the mobs we see (negative).
Can’t complain about the snowman armor, it looks good as a snowman & is something I’d wear for the holidays maybe. The gloves resemble a lot the skeleton hands but the wrist is different and the branch is restricted to the brown color. I thought this was a pretty fair / good use of the skeleton hands.
Snowmen were not as painful to catch as the monkeys(who had weird running animations) I also lol’d when the first giant/rare snowman came out.
I can only assume that if there is a winter title, it has to do with catching 400 snowmen or 25 rare snowmen (or both) which (if true) is disappointing (as I have not unlocked it yet). Creature capture just isn’t that interesting, to me. It’s okay to do here and there but you find yourself wandering the map to look for little snowmen and very interestingly, catch snowmen over and over. Nothing fun happens in between here.
I’m also not that crazy about titles, they don’t look good with my name at all. I would have been more excited to receive like a special holiday creature-capture gun than a title for capturing so many snowmen.
Snowmen drop snowflakes which surprisingly wasn’t used for anything else besides quests, like for example, the snowman blueprint. Could have been tradable as well and transitioned the “collect snowflakes” pieces of the quest to simply killing the snowmen. Or get the snowflakes back from the next part of the quest.
The jungle npc has snow all around him, the rest of the jungle does not. The yellow snow mobs, the blue and not white snow, etc… I have suspicions as to how things came to be lol. I enjoyed the map changes but didn’t like very much how it looked, and sometimes how out of place ( like 1 spot the jungle ). It was weird. Several players also commented how they expected snow, not rain. Basically get points for doing the map change, but the execution was not super high grade. Making a big map change isn’t a quick job. Maybe next year? 
Getting holiday furniture was cool. I wish we had way, way more slots in the house. Also I wish we could put down craftable chests / other items (like weapon displays similar to the achievement items) which actually hold the item you put in them & stick together). Placing items right now is all based off your hands, there’s no like snap-movement or easy angle rotations. Items you’re grabbing maybe should be highlighted because when I put items near each other I find myself grabbing the wrong one and messing it all up.
I thought the wastelands looked a lot better but I couldn’t put my finger on as to why, and now I know.
Snowman cackle is l-o-l (good). I think various players would also appreciate that it’s only an epic pet, not legendary like the monkey was (who prob shoulda been epic).
Snowman shoulders look horrible without the body equipped.
Various typos / incorrect reward text vs. what you got actually. This isn’t major but proof-reading your quests/text/code might be a good practice. It just does’t reflect well to have a ton of typos. I even remember reading a reddit post some time ago where some guy encountered a ton of typos & some unrelated bug and he just thought Orbus was crazy bugged and quit immediately lol.
I liked the cape / holiday music. Find the lights quest was pretty alright. Turning all audio down aside from SFX made finding them pretty easy as you could hear them for large distances.
I think cool rewards might have been like a throwable snowball tool to hit other players, or snowball PvP matches / picking up items off the ground (snowballs). Snowglobe house deco / some kind of music player (or the snowglobe) to play the holiday jingles from the lights quest. Present boxes that you could combine with an item and give to other players (who, when break it, receive the item) - though more valued tradeables would make this actually viable. Maybe two types of boxes, one box that keeps the item hidden and the other keeps the item visible (like grinder reward chests that hold rarer items ). Personally I prefer rewards that have long-term usability [like, possibly the cape] as opposed to something like snowman armor which I’ll rarely use. The fall / skeleton hands are very long term usable and partially that is because the bone can be dyed (thus fitting many styles). House collection pieces are something long-term assuming they can fit in with a typical house environment or at least like a “rares” section of the house. Except that the house is just something only you can access, and nothing is very trade-able. If someone doesn’t want their snowglobe(for example) and someone wants to pay 100k dram for it, why prevent them from doing that? Let that man fill his house.
Overall: It was a good update. I’d consider it as a small-closer-to-medium update. I can see the models/map taking awhile. It’s hard to phrase. Essentially the content was the questlines & buying some house furniture, which you complete pretty quickly. This enriches the game. After that, what is leftover is hunting snowmen for their dyes (and possibly blueprint, if you didn’t get one). Arguably creature capture for a title ( but I see this actually as a negative ). You also get to experience the map for a while after, help other players with the final boss of the questline. These are all good additions.
Beyond that there is some limited continuity of experience. I’d say not force players to “you will do holiday stuff for weeks if you want all the rewards”, which you are doing just fine. But also there’s limited “holiday-event-mini-endgame” for players who want to continue juicing/experiencing the holiday event. Maybe this isn’t something you want. As I mentioned, for me it’s getting the dyes while I can. There’s a lot which could have been done here, like requiring some kind of holiday/tradeable ingredient for the holiday furniture (which would also be trade-able), ice-hole-fishing for special fish (maybe even a way to put them in an aquarium or a wall-mount-display), even cool weapon tramsmogs (a straight candy-cane wand) and other things I could list. I also think you (might) underestimate how cool tools can be. It’s kind of basically part of your transmog, so having more options would be nice. I’d even take tool-transmogs as a thing, for items which serve identical purposes.
Aurora Borealis looks sick irl/vr btw, just a last thought 
Either way I enjoyed the update! Simply throwing stuff out there.