A new patch is going live in a moment on both the client and server, which will require a server restart to take effect. The changes include:
- Re-worked the way that the Ranger bow’s rotation works such that it should now no longer “go crazy” on Rift setups when holding your wrist straight. The actual aiming of the bow remains unchanged, but it should just no longer rotate in crazy ways when drawing it back.
- Players who have been a bandit in the last 24 hours (real-time) will now have their name presented in Orange rather than white.
- In the Cave Dungeon, the stalactites will now respawn every 30 seconds to help prevent a situation where there are no stalactites left to fight the boss with.
- Vendors will now auto-close when you are walking away from them.
- Fixed a bug where the game would begin to lag when walking far away from a Market Stall vendor with the window still open.
- The next time you login, any achievements that you previously earned but were not yet recorded on Steam/Oculus (e.g. because they were earned during the Head Start period) will now be credited.
- Adjusted the spell pages for the Frostbolt Level 1, Ice Lance, and Arcane Ray spells to better match what you need to do to cast them. The actual spell detection of these spells has not changed.
- Fixed a bug which could cause players to be incorrectly labeled with the wrong name and appearance sometimes.
- If you die before an enemy dies (such as a boss), you will now always have the same chance of getting loot as everyone else in your party, even if you don’t make it back to attack the boss before it is killed.
- When you receive XP for killing a monster, if your current combat class level is less than that of your highest combat class, you will now receive a 33% bonus to the XP to adjust for the fact that there are not many quests to do while leveling your secondary classes.
- Fixed a bug which was assigning stats such as Armor to capes from World Boss drops. We have also adjusted all existing inventory to remove these stats from existing capes.
- The radius of the Warrior’s taunt horn-blast ability has been extended by approximately 30%.
- Fixed a bug which was preventing shards from being acquired from breaking down all items. Now every time you break down a piece of equipment (except Fishing Lures) you should receive a shard.
- Warrior shields now have 0 weight in your inventory.
Thanks!