To make tavern actually useful/interesting
- Remove loading zone
- Functioning clock that reflects your local time
- Working door that hangs open (closes after x seconds, has cooldown on closing & opening it to prevent harassment). Maybe a quiet bell prop / SFX when the door is opened.
- Working windows
- Tavern music, remove highsteppe sfx inside the tavern.
- Darker w/ light sources on higher settings
- Outside voices can’t be heard, quiet near windows, somewhat quiet near the door
- Shrink the tavern size to be cozier, or atleast use the space in a way that it doesn’t feel void of character.
- More tables, deco, etc
- no-collision chairs near tables
- Player-useable mugs/drinks, spend dram, maybe even small group XP buff
- Remove daily quests/weeklies, remove world event loot chests, remove world event XP (only get the XP from quests), remove world events tbh, or make them a lot better as they are boring/unchallenging and repetitive and often literally the same thing but a different zone and drown you in xp and items. The grind of preborn with a lack of quests was actually a better system than how spoon-fed levels and items are in reborn.
- Remove natural spawns for world bosses. Add them as a rotating weekly quest/boss (non-enraged for lesser quest rewards).
- Add quest-board to tavern, get random daily and weekly quests on the board (although you got much, much, much more to fix with quests/leveling/loot/etc… I admit this is an improvement but the underlying system is not good at all, despite some attempts to improve it(and they have, but it’s not enough))
- That is, you grab the quest off the board(telekinesis + laser pointer for shorter players) and hand it to an npc to begin accepting the quest. Lack of dram or other requirements and the NPC will give you some dialogue. Maybe sound effects for accepting and being rejected for a quest.
- Pay me in dram. Maybe the occasional semi-rare tavern item or special quest. People would actually buy dyes/ingredients with dram if we weren’t all drowning in it from loot boxes from events/leveling/dailies. Dyes would be better as craftable, with rare ingredients dropping / being sold (goblin merchant) with some basic dyes available on the vendor. Just put it into alchemy as some already are.
- You can fail some of the more difficult quests
- Some have required group sizes to accept, rewards and difficulty to match it
- Grab quest off the board, turn into NPC to accept, pay a dram fee to accept the quest. Complete quest in X days, hours condition. Can’t hoard quests in mass, do them asap after accepting. It’s an activity. Get your money back upon succeeding + rewards.
– This means there is risk and players will not only want to seek players out to reduce risk, but to be able to complete the quest. No risk is no fun, it’s basically cheat codes. - Completing quest makes NPC place a big ole bag of gold-clanking loot on the table, player grabs it rather than just poof into your inventory. Disconnecting, etc, will automatically deposit the loot to the player’s inventory.
- Bigger advertisement outside the tavern. Probably even a noobie quest to go there.
- Player Projectiles can’t be heard or created inside the tavern, can’t be shot into the tavern. Horns cant be blown, etc.
- Optional purchasable player guild hall location(s), maybe multiple siderooms of varying size
- Account-shared chest storage in a side-tavern room
- Random stuff to do to kill time & immersion, like darts with a working scoreboard
– arm wrestling table (spam a button, perhaps trigger because steam/vive players have an advantage)
– cards, chess, checkers. (with an easy way to place pieces/reset, don’t need to worry about implementing game rules). - Rank up your reputation with the tavern by doing lower level quests, later unlocking higher level quests with better rewards.
- Limited, aesthetically pleasing, non-competitive(limit max purchases with cooldown/add future timeslot reservations) Dram-paid guild advertisement in the tavern, where (such as templated recruitment posters, or hosted events)
- raid quests as part of weeklies, perhaps some kind of mini-celebration for completing a hard raid mode quest (think onyxia head, basically). 1 free drink for everyone in the tavern, and reduced drink prices for the next 15 minutes, guild banner flown, etc. Make a neutral “the people” kind of flag for pugs.
- more but I realize none of this will be added lol