Sure, it may be challenging to find the best “cheats”. Why do i say cheats? Because, if it was any other race type, going outside a course would mean disqualification.
There are plenty of race sports (real as well as imaginary) which manage to put lots of skill into a good race time, without allowing to go off track.
The main problem as i see it here (once again) is that the rules are not immediately apparent, especially to new players. Which in turn means that if they are not told by word of mouth (and probably early at that), they will start off with a bad experience already on the second - maybe even the first - dragon race.
This is a problem that is common for many mechanics in Orbus. And while this caters to old players knowing all the tricks of the trade (or are aware that hidden mechanics exist in many aspects), it is very likely to be a negative experience for new players.
If Orbus ever wants to succeed as an mmorpg, in other words have a playerbase that grows rather than stays around the 50-250 online at a time, it needs to rework a few things like:
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bugs first and foremost (connection and desync issues)
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transparency in mechanics
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better UI in many cases (a simple example is hit traces activating multiple colliders, like opening the world map while activating other UI elements if it lines up, but there are many quirks as most know)
The dragon races are just one of many examples where the mechanics are deceiving, which is why i think they should be reworked.