Positional audio for voice chat

I’ve noticed that the volume of player voices is dynamic depending on how far away they are, but it doesn’t seem to be positional. Several times I’ve had someone say “hi” to me and I had to look all around to try and figure out who was talking to me and where they were. Would be a nice little boost to immersion if the voices were coming from the correct direction.

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Yeah it should be positional, but I think we have it mis-tuned a little, I will play with that.

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