Some of these might be terrible, but it doesn’t hurt to suggest it!
So, just to preface I love the game and will love whatever you all do in the future, and I am ecstatic over the chaos realms update!
onto the topic, at later stages with the perk points I was curious if maybe they could also go towards class specific things for example:
Musketeer - Enhanced turret, heal multiple allies or attack multiple enemies
scoundrel - upgrade cards for stronger effects or more lasting ones etc
runemage - maybe either scrolls with saved spells for later potentially like a resurrection ritual with higher or lower chance of success depending on original casting
or - potentially giving them a nod to the jewish golem idea where they learn a rune placed on one of two types of golems (tank, or porcelain healer)which would be unsummonable in pvp and other scenarios
this next one i’m really iffy on, but potentially
ranger - after getting to a certain level as ranger and a certain rep with the critter capture, Pierre gives you a special net catcher to catch baby animals like tigers warthogs etc which once you catch enough for him he leads you to the library to use perk points to buy the net and gives you a scroll that explains how to train a battle pet that you raise up to your level on an exponential curve that capers off towards 30
there are definitely different ideas in this post, but the main thread is suggestions for character growth without completely rewriting the characters or hopefully the effort you all put in to making them!
Anyway, I’m still stumped on bard, warrior, and paladin