A few thoughts:
- Orbus will have fewer players than the average MMO, certainly at the beginning, so assuming we aren’t already infested with an unusually high number of sadists, we should be able to self-manage better than a game like Archeage.
- I haven’t played much Archeage, but it seems like character relationships in Archeage are adversarial from the start, due to factions, nations, existence of war zones, etc. There’s no indication that Orbus will be like that. People who PK in the Wilds will become Bandits, putting them at odds with every player. There will be no safe zone for them to return to (for the duration of their status.)
- I think VR fundamentally changes the experience; it’s a lot easier to depersonalize in desktop MMOs, manipulating toons and typing into a chat window. VR, because of the perspective, scale, motion controls, voice chat – the “presence” – discourages griefing behavior. That’s my theory anyway, we’ll see what happens
Anyway, every time open world PvP is discussed, Riley emphasizes that he doesn’t want to see players getting bullied or having their PvE experience ruined. There will be plenty of dials he can adjust to increase the penalties for PK if it’s a problem, like the location and strength of NPC guards, the duration of Bandit status, the size of bounties, etc. It probably isn’t possible to build an open-world PvP system that perfectly satisfies everyone – some people will hate that it’s allowed at all and some people will insist that it’s the best part of any MMO. So far, the OrbusVR devs seem to be building a game that favors PvE players, so if that’s what you prefer, I wouldn’t worry.
I think the single best thing that can be done to address concerns on both sides will be to get organized PvP into the game as quickly as possible. Because while I’m not that interested in engaging in open-world PvP, I am very excited to fight some gladiator battles. 3v3 team arena fights sound insanely fun to me, and I can’t wait to see all the crazy strategies people come up with combining the abilities of different disciplines. The Unspoken is an amazingly fun game, but add in warriors, rangers and musketeers, let them form teams then roam the battlefield freely? It’s going to be crazy good.