Are you changing the texture resolution or the render resolution? Or are they the same on sidequest with a misleading name?
If texture resolution is what it says it is then all you are doing is improving the texture’s resolution which, while it can do a hit to your performance, it is nothing close to render resolution. The next question is are you playing quest 2 standalone or through link to PC (cable or air does not matter)? I looked up the default render resolution and it is 1832x1920 per eye. 1.5x multiplying per dimension would render at 2748x2,880 per eye which is equivalent to me cranking up my index’s resolution per eye by ~1.32x per dimension my pc can handle fairly well.
Either you have an abnormally beefy quest 2 that can push those kinds of ludicrous resolutions, are using link, or its just adjusting the texture’s resolution and not the render resolution.
You can tell if its texture resolution by looking for aliasing on edges and if it does not change between default and the higher settings you described then it is only affect the textures and not the render resolution.