Quest enemies distance in Dungeons

Last night in sewer dungeon when fighting sewer slime boss. As ranger, I tried to maintain distance from boss for most DPS. But when boss follow some team member far away sometimes they out of my sight (Quest limit distance).

I know this limitation set by dev to match Quest horse power but may be you can turn this off or expand it in dungeons only. There’re not much distance world objects to render. This should be fine, may be?

The Quest render distance for enemies is somewhere around 50-60m (It varies for me, haven’t figured out why), but as a Ranger you only need 30m tops. You shouldn’t need to stay that far back, even on slime. Walk with it to maintain the 30-35m for your bonuses, any further and you’re just making your shots harder for yourself.

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