Hi, this is something we were working on that accidentally made it in this build and wasn’t intended to be there like that - we’ll get it fixed. Thank you for reporting it.
Yeah, having them in the wrong spot kind of confused me. If they were in the right spot at least, it wouldn’t be so bad, but only 1 of them is in the right spot it seems.
That said, it is better than nothing for people learning the dungeon.
(The mines dungeon, some of those enemies are in the wall last I ran it)
Yes. It took away an easy to kill group even when they are in the wall. It was not as large of a problem and it creates problems by removing it. We now have to kill the last group which is the most difficult in dungeon and can hurt new players trying to complete it at a lower level.
IMO, it’s fine and manageable. The last group is closer to the final boss too anyway so it saves a few seconds. It’s just different to what players are used to, but it’s definitely better than having mobs through walls.
Yes it’s a pretty big issue for anyone who has a tough time with the Dungen already. It forces people fight the hardest group of five that includes an elite. I like the wall enemy much more, if you choose to skip them you can. Also, this changes the natural order and speed run times.
But it sounds here like the expectation is to skip that last group anyways, so would that be basically just swapping that group with the easy group and then removing that last group instead?
I wonder if a possible solution to the complaints would be to put it back in and swap the groups then. People that want to fight the harder group can and otherwise, other players could skip the group easily?
I think we wanted that mob group to not be stuck not deleted. Similar to the sewer mob fix earlier this year. The mob was not removed from the dungeon, it was moved where it was in the dungeon to prevent respawn issues.
It definitely changes how you run the dungeon in terms of what enemies to kill which affects speed runs.