Questions for the Dev Dudes V2 (other thread timed out)

Here’s the angle of the wand when I hold my arm straight out. On Oculus, the bars are on top. Harder to see the other small angle differences besides the left/right rotation thanks to the hp bar. I understand adaptation is not insurmountable, but I refuse to say it doesn’t matter. The muscles being used are also different, and it just in general feels awkward to twist my arm so far to the left. The default skeleton should be much better than this.

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The in-game weapon adjustment definitely helped immensely. I despise the fact that I can’t select the rotation by number…or that it doesn’t give me a holograph of the default positioning (to include distance away from me). But it should be workable, just extremely meh to the maximum.

I noticed this much earlier on but for anyone else moving from Oculus: Ensure your vive or index is flattened against your face by pushing it in or casting will be hell for you.


After loosening the hand-strap where it doesn’t touch my hand anymore, holding it from the bottom, and carefully adjusting the wand location - these babies seem to cast even better than the Oculus controllers. Like, somehow, significantly easier (although still different & still adjusting). In particular my D-cast has never been this good or easy, which might say something about the weapon adjusting but I feel it has more to do with the controller shape themselves (better grip & stays flat effortlessly). Pushback, while never hard, also is noticeably easier. Frost 3 is basicallllly back again and pushback 2 is getting there. Still struggling to be as good as I was before with a few spells like fireworks/polymorph. I can also see better with the index but that should only matter a little bit.

Default skeleton should definitely still be better but thanks for the tips!

Now if only we could strafe…

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We’ll have the next Q&A post up later this week, just wanted to let folks who have been wondering know.

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well… we got 10-11 questions answered out of those :zipper_mouth_face:

when will we hear more about the new perks?

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My guess would be next week

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Yea noticed that…

Found Something Intriguing

If you are native to Steam your contollers are bound at 45 degrees up like you were holding a vive wand instead of an oculus touch.

this actually makes it easier to cast Frost 3 but makes other spells more tricky … I wonder if “Hardest Spell” discussions are based more around what wand orientations people are using and less the spells themselves.

for example Frost3 when at 45 deg angle if I rotate wrist to Pronation it is in line to just push forward

but if in touch pistol grip you need to modify your angle to account for that 45 degree disparity which leads me to almost pointing my thumb at my chest to cast frost 3.

Food for Thought

Edit: nevermind this is probably intended. Keeping post below tho.

“g” rune
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This rune as far as the community has surmised is a rune that procs when your hits are < 1.5 seconds each (or casting delay?). However, going below 1 second makes it fail to proc.

So it’s really a 1-1.5 second delay rune. (apparently 1-1.99 per Potato)

Intentional values or not?

Spoilers

it is 1-1.99 seconds of delay, not the commonly thought 1.5 hits per second. Going faster and you’ll start procing the M rune or 2 hits per second, there is a narrow speed window where neither will proc, but for the most part it’s not really an issue.

Ah thought it was 1.5?

I use M/N but having the G rune in the arsenal while not required, would be an addition.

What’s the ratio to catch double fish with luck? 50 points of luck == x%?

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Can we get more details on the bracers like

  • Bracer of Health: How much does it heal/regen or how fast?
  • Bracer of Wisdom: How much of an increase?
  • Bracer of Stamina: How much more stamina does it give?

and how big is the difference between levels gonna be?

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Will you be willing to release info on monster drop tables and item drop rates? This info is really lacking and I think the community as a whole would probably like to see this sort of stuff somewhere

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Proof of life of Riley. We have the ransom money ready, please just let us know he’s okay!

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Can we have a Dev Dudes question thread that never times out?

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I reopened this upon request since it’s an ongoing “event” so you wouldn’t have to make a new thread - I don’t know when the next Q&A will be just yet, but will update you when I have an idea of how it will happen. Thanks!

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Once the island is unlocked can you post the stats for:

  • top 10 players overall points
  • top 10 in monster kill points
  • top 10 in resource points

There is nothing on the API for it this time around so there is no leaderboard for it :frowning:

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Riley. Life. Proof. I need it.

Now that you have data from my dps runs, Damage’s observations, and Scott’s calculations, can we get an idea of what the balancing will entail? Straight buff of base damage on classes? Dreadful nerfs? What can we do at the moment to aid in what needs to be done? (Besides finding a way to reliably replicate Shaman totems breaking and Ranger Weak spots breaking…still working on that)

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If you do add Explore the Realm points to API, will it take into account the doubled values? If I turned in 250k points, will that count for 500k on API? I hope so because it’d make keeping track of my real total much easier.’ :smiley:

Lol if personal points are doubled also then it’s no contest anymore (if they ever add it to the api at all -.-), just the luck of the draw if you happened to have lots of this exact resources in a double week or not. And if you turned in equally valuable resources, in same amounts, which happened to not be required in the lucky week, you’d loose half points which is silly and even more reason for most of us to stop wasting resources on the event (and no worries, you and possibly Scott will be the only ones in this range of points anyways, even without devs doubling them ^^).

PS: Also I doubt even permanent double points will do much to trigger an early island release. It’s two of four months left till 27th Oct and we are not even half-way. The longer it goes the more people loose interest. Also there’s like 5 of the required mobs scattered in a zone, makes not much sense to farm them except if you’re the only one. Farming the horde and the rat in the beginning was at least fun and possible to do for many/groups of players at once. Perhaps a radical way to safe the event would be to unlock points for ALL mob types you kill, where-ever in the world, that would make the server buzz. But I guess right now there’s only a handful who still care about all this.

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