Recently (past 2 months) we have been experiencing some random server stability problems. We have had 2 unplanned server restarts in the last month, along with 2 login issues inside of the last 2 weeks. This is something that is a high priority to us on the team to ensure proper server stability. We have identified a few of the problem areas and will be working the next few weeks on solving these stability issues.
With working on server stability the next few weeks, we will be pushing the Hard Mode Citadel Raid back from the April 6th patch, to a patch on April 27th barring any other major setbacks while fixing the bugs. I apologize for this, as I know players have been anticipating and excited for this end game content release, but believe that getting these server issues fixed as quickly as possible will be best for the game and the community overall. With working on the server issues (Black screen on logging in, unplanned server restarts) we also have a solid lead into what is causing the invisible player/ invisible monster bug, are able to replicate it reliably on our developer server, and are hoping that we can get this elusive bug fixed within the time period also.
We will still be having the April 6th patch (minus the hard mode raid), with the bard mechanic fixes, as well as the Highsteppe Farms addition. The reasoning behind removing only the Hardmode Raid is that our lead programmer is now working on the server side errors, instead of the final few raid boss mechanics, as well as we want to ensure that their full attention can be on the Raid beta when released to fix any bugs/ balancing changes that need to happen. And before anyone asks, yes the sheep will still be coming with the April 6th patch.
This brings me to the tentative April 27th patch. It will now contain the Hardmode raid, and we also plan to have the Healer/Tank/Support balance pass come out with this patch or shortly after as we will begin working on the balance pass this month. Again, I apologize for pushing the Raid back, but doing so will allow us to fix some newer server errors, along with hopefully squashing the invisible bug, plus will make the raid and balance pass line up closer.
One final note, with the server fixes we are working on, we will also be preforming server maintenance that will have the server offline for around 30 minutes on Friday (3/26/2021) starting at 8 AM CST. This will allow us to do maintenance to the server that we can’t do normally while players are online. Once the server is back online, we will activate all 3 server wide bombs as a small token of appreciation for the community’s continued support and understanding.