The only flaw in the orbus for WMR controllers is that in order to keep the bow straight, you must remove your hand from yourself. so that the ring of light was not at an angle. In the main aspects of the game, the controllers work correctly. but the bow comes back after the shot. which greatly affects the accuracy of the shot. but I like the archer class, today my friend did not choose the archer class, because the bow springs like mine (WMR), although it has VIVE (I thought this problem only concerns WMR controllers)
straight bow
natural position of the hand
It would be great if you added a setting specifically for the bow, which will help solve the problem of bow jumping and around the corner of the controller
For example, installing only one axis and only for the bow when it is in the hands, everything else works correctly, even on WMR controllers.
I talked about what is seen in the picture, and to avoid this, especially at long distances, it is inconvenient to twist my hand, or the result will be the same as in the picture. I want a normal aiming vertically ,
without spring bow, The game works great with any other weapon.
I’m on wmr and don’t have this issue at all. I find it very receptive and never lose tracking or anything. In fact it feels better than most bow implementations with wmr. I aim and shoot like a normal bow. I’m a bow hunter.
this is not a big problem for me, To get rid of the archer class, I would call it not a convenient moment for my game.
I even have a physical solution to my problem. and 2 left controllers, the second I am ready to break for the sake of ease of shooting. and use it just for that. But I hope to solve it programmatically.
As soon as I understand that this will not change to another, I will immediately begin to redo the second controller for my convenience.
sorry for my very bad english. I use Google Translate