Ranger: Charge/Special Arrow Animations making it hard to see when aiming

Just curious what others are thinking… I myself find it hard to aim w/ some bows as the double glows make it nearly impossible to see where I am aiming. I line up before it charges and pray they dont move… xD

I generally angle the bow and aim through the arrow V.

Made a SS but cant figure out how to change format to fit here… hehe.

Charging a poison arrow and aiming is impossible, you must pre-aim which may be what you’re going for?

I’ve experimented with different ways of holding my bow. I’ve found that the best way to avoid the effect and still have an accurate shot is by tilting your bow a good 45º +/- and pulling more to the armpit as opposed to the shoulder. It may not be accurate at first. But give it a little practice and you’ll see it works quite nice.

2 Likes

I do it perfectly horizontal with armpit.

I’m with both of you on that one, it’s hard to see where you aim when vertical, specially if the target is far.

1 Like

I understand a good part of this game is to learn and adapt, but do you think the devs intended for us to have to aim a bow sideway?

What do you guys think about a smaller particle or more transparent?

I will certainly try this, thank you for the tip. But do you find it funny that we have to “avoid the effect” x:

My guess is that the models for these special arrows are designed to maintain their effect and shape from waist to target. It may not have been directly intentional to block our view, but I believe it’s a side effect of having these “auras”. Maybe down the road we’ll see options for reduced effects or options to remove auras.

Good observation, that makes sense.

Could just make the entire arrow an aura around waist, and have a small glimmer of that color as the arrowhead and no particles or any other number of non-cloud forming vision blockers. xD

@Jes_V this is what I did…

I shoot archery IRL, so it was different to me to have to change for a game… but once you figure it out, its just as accurate.

Side note; I wish there was a quiver in the off hand slot fornour chars that we can have stats on… such as ‘‘an additional special arrow slot’’ (this idea is in another thread, so I won’t drag on.)

1 Like

That’s awesome! I agree with the additional slot. And saw that post too. Glad you agree though.

I use bows, both compound and traditional IRL. It was a bit jarring at first, but in the end just requires a different stance. Hold the bow horizontal with your arm extended, and draw to an anchor point to ensure identical shot distance at a given shot angle. I personally draw to my armpit.

This is a far more reliable way of aiming than trying to use it as you would IRL, and after a few hours you’ll be nailing shots 50 meters out fairly easily. Overdrawing the bow can make it harder to aim, but you’ll shoot much farther. Best shot so far was a small target at 92m!

@Reyvar +1.

In another post… maybe on discord… I explained how I take advantage of distance shot on tougher mobs… like stars and tough reds. I explained how I shoot at the 50-60m distance and are able to cycle and kill mobs before they reach me. But I think 60 is the farthest you can activate a target. Bc I can hit them at 62-65m but they don’t activate, and at 59 they will. Food for thought.

Indeed, farther than that and they don’t actually aggro. Still fun to take those shots though.

If you can 1shot it you can kill at any range. When I am in lower level areas I like to try and charge pierce right at the edge of vision, it is fun.

@Rejinx… yeah lol, when I’m in highsteppe ill shoot an arrow straight up and see if I can get it to rain down on a mob and kill it.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.