I wonder if the compass could be integrated into the view, in a corner perhaps. Not a full blown mini-map though, that would distract from the immersive feeling. But one with simple directions and perhaps dots to mark mobs or NPCs (akin to the on screen compass in FFXI), or just a marker to point you in the direction of a location you set on your map always in view would be really nice. Then touching it to open up an actual map with your location and icons for NPCs to be more specific would be perfect. As for communicating with your party over distances, maybe something like holding your controller up by your ear could activate speaking to them. I saw in older patch notes about holding the compass up to your mouth lets you do it, but I’m not sure if it still works because I tried a few times and got no responses from the people in my party.
I have a really hard time remembering who gave what quest and I still haven’t been able to find a vendor at all. The one commander NPC who made you get the cape said there were vendors all over Guild City (I’m sorry i’m terrible with names and I can’t remember) , but as much as I walked around the city and the nearby garrison I found nothing of the sort. This whole time I’ve been trying to get where I need to go by using the compass, but generally wind up wandering until I stumble across something. Pulling up my journal to look at my quests hasn’t been a huge help either, simply because just telling me the name of an NPC still leaves me wandering around trying to remember where they were.
To be clear, I don’t want Orbus to hold my hand like most modern MMOs tend to do. The idea of literally putting me on everything like in FFXIV is something I’d love Orbus to steer away from. I enjoy the wandering and only being generally directed, while having to figure things out and explore on my own. In this sense, Orbus does a very good job. I guess my inability to remember where specific NPCs are is a personal problem that’s my fault, not the game’s. I don’t really want Orbus to show me where all the quest NPCs are, nor would I want it to show me where to go to accomplish the quest. Just once I’ve completed it, it would be nice to have a marker on a map showing where the person is to turn the quest into. I have no problems finding apprentice blacksmiths as they all have a big yellow “!” over their head but I’m still lost on vendors. Maybe I’m just dumb and missed something haha.
Sorry to make so many references to the Final Fantasy MMOs. They are by no means the only ones I’ve played, just the ones I’ve played and enjoyed the most over the years. I still play both of them to this day. In my opinion, FFXI is the superior game because it doesn’t hold your hand like FFXIV does, and it requires much more strategic gameplay versus just learning the new dance in every fight. Which reminds me, giving us the ability to do every job and level them separately on a single character in Orbus? Bravo dev team, I cannot thank you enough for this and think it’s absolutely nuts that not every MMO has adopted it.
Now I’m getting way too deep into FF and I’m sorry if you guys take offense if you think I’m trying to say “Hey you guys should make this a VR FF MMO”; but I will say that the job/subjob and cross class ideas implemented in those games was such a phenomenal idea (until SE took cross class away from FFXIV and replaced it with the new role action system that you don’t have to level other jobs to get your abilities from, ugh). I’m not asking for this to be replicated, but I do think that giving some sort of advantage to leveling multiple jobs is always a huge plus and gives so much more incentive to people to try everything out. I’m not sure how you’d differentiate that from what FFXI and FFXIV did though, as the only logical things I could think of would be sharing abilities between jobs, or allowing the stats of a job you have leveled buff the stats of your current job in a scaled manner. I’ll have to put more thought into that one, sorry just getting sidetracked here.
I only got to play this for a few hours because I had to work all weekend, and I guess I don’t know if you gain new abilities or actions when you level up. I only hit 7 ranger, and that was the only job I put time into. Not that I didn’t want to put time into all of them, just my work schedule got in the way of the beta test period and I stuck to only one job to try getting as far as I could.