First of all ehm that is flatout wrong [edit: cleared some details with Scott in pm… and he came up with a brilliant idea, stay tuned
), two of the rangers we raid with play ONCE a week, no more (this very raid!) and 2 scoundrels, on the other hand, practice their class in shards all the time. One of which is a main scoundrel running daily with us and having hundreds of hours in since he plays nothing else and is like 24/7 ingame, practicing curving and what not(!!) None of those is getting close to the lowest ranger who does not play the game even, and this is a steady pattern in logs, shards and raids alike… since everyone has bad days now and then and sucks at his class you need to look at more than a handful tho, certainly. In every one of these logs are more or less experienced Scoundrels/Rangers in and that is all what counts for the comparison. Even rangers with lower tier weapons are on top of Scoundrels using better ones.
And you can dispute what you want about those single examples, evaluate persons and what not - like it sadly always happens once you deliver any - again, these are mere EXAMPLES, I can deliver hundreds more but what for. What I show is a tendency showing in each and every log where you - to name the one person who min-maxed the class bending server- and class-mechanics to the max tho - are not playing that class.
I see poor performance with new scoundrels compared with new rangers, I see it with comparing fairly experienced people on these classes, the only reason that this is even disputed and belittled all the time no matter what data is delivered is that most dgaf since they don’t even run with scoundrels hence lack this data. Who’s really even fond of improving his scoundrel if most of times you can just hop on a shaman and do three times the dmg on trash and most bosses alike; or play ranger with a way better relation of time invested via outcome.
To make the class worth playing for 99% who perhaps wanna play it and be fairly good without min-maxing it to the ultimate (not to be best of all, but only to compete with other classes…), something needs to be changed. As you yourself noticed, tilesets first of all, the still-useless super next, but imo much more, like at least buffing it to ranger-level, that is the source of the problem, that one class randomly got buffed months ago while the equally low (or even lower) class was left standing in the rain, up to the current day. And the numerous threads about this fact popping up times and times again is just an indicator, but not a bad one.
PS: Also this is visible in so many ways, also from a social/community perspective. Every time someone joins the guild stating hey I play scoundrel everyone thinks omg and most people who failed this class left by now, never gettin a foot on the ground. Not saying new mages don’t have the same issue, they suck in shards, majorly, but if they stick to the class there’s at least a reward in the end, you do a sh1tton of dmg, a perspective which the scoundrel clearly lacks.
PPS: Also, when these discussions emerged first the people in top-guilds talkin the issue down had zero scoundrels, I repeat, zero, with which they did endgame-content in their guild! Scoundrels were used “for the group buff” despite their poor performance, if at all and everyone was bla-bla-ing about yeaaa there can’t be good Scoundrels yet, they need to figure the class and practice for a longer while. Now after like a a year where are all these? I am actually curious how many top-scoundrels the top-guilds have by now and how these perform, for example, in their shard 15s, compared to other classes; I fear the picture is pretty much same as I see it in our logs OR hard to tell since they wouldn’t run with scoundrels, in the first place.