Haha +1 for the pet in the airplane plan XD
Itâs ALWAYS fun in a game to get a cool diablo-esque piece of surprise loot, like this a lot
Any plans for gear sets in our inventory so that we donât have to swap each piece of gear to change classes?
what about being able to equip each classâs paper doll independently with like pages in the equipment screen.
I like the idea of being able to adjust to new gear drops and say âmaybe Iâll use that on my healer⌠Iâll assign it now for when I swapâ. Also to prevent that super annoying âoh my bard has arrows in his globe squaresâ weirdness that confuses everybody on swap.
Even if itâs just unlockable and I can only have 1 or 2 other loadouts⌠yeah thatâd be awesome. That way when I equip my hammer to REDACTED in a dungeon, I donât get insta gibbed!
Thank you!!! This all looks great and we can tell you have been hard at work getting these fixes / changes in place. Have you had time to look into / fix the issue with musketeer orbs not registering a âselfâ hit when shooting your feet while moving?
The tooltip is still showing that xp will be reduced
Can confirm, no mission penalty in game, but it still shows it on the missions in the mission tab.
As a note, if you scroll all the way down on the regular achievements tab, it also shows the legacy achievements. Not sure if that was intended.
Also with the scrolling using the trackpad of the achievements tab on the vive it would go extremely fast. I couldnât navigate slowly with it, please slow it down.
Was it correctly doing different speeds based on how far toward the edge you were touching? Or that wasnât working?
It seem to hit max scroll speed quite easily. I found it hard to scroll slowly as well.
I donât think that was working. was just insta-hyperspeed.
The only time it was slow enough is when you were to move the stick or trackpad the slightest bit. If you wanted to actually use it for scrolling and wanted to look at everything you had to tap it on and let go immediately to have a chance at scrolling a small distance.
An option for Push To Talk has been added to the Audio section of the settings panel. When enabled, the right-hand Menu button (on Vive) and B button (on Rift) will be mapped to enable voice chat when held down.
Does this have a map for WMR?
Although I have not personally tested it, I assume it will be the right-hand menu button and follow the Vive mapping.
Thanks Riley, weâll find out soon! =)
Can you please give us an option to switch the push to talk to the left controller, I tried it in the beta and being on the right control was annoying as hell as that is the control I naturally use to open the menu
I second this big-time!
We are trying to get people into the habit of using the actual âMenuâ button on the controller (as opposed for example to the B/Y button on Rift) because that is going to free us up to possibly use the other buttons for other things in the future. I know itâs annoying but hopefully that makes sense.
well, you only have one menu button to use on oculus, the one on your right opens the oculus dash and if you use steamVR with oculus the one on the right opens the steamVR dash. so we kinda need the B/Y buttons for menus.
well, either that or force people to use the menu gesture to open it and please donât do that, I much prefer pressing a button.