OK so warriors are meant to be tanky and be the ‘battle commanders’. Still, like everyone else they also want to have a good time solo and be able to deal with all kinds of mobs.
While playing warrior I have sorely missed:
- A kind of ‘mortal strike’ combo that reduces enemy healing. The healer mobs in rainforest for example are extremely hard to kill if you are not overleveled/overgeared. This could also be great in PvP vs musketeers.
- Some sort of hard CC that can take out 1 enemy at least for a little while when you wear the small shield (i. e. for soloing). I don’t mean something like Polymorph, that would be OP and not fit the warrior class. I mean something like a long stun with long cooldown (should be available only once per regular enemy encounter). I have real trouble fighting 2 same level mobs, shield is gone so quickly.
- Ranged pull. Please add something to pull mobs because you so quickly charge into aggro range of multiple mobs.
- Some way to keep near mobs while they chase your allies. There’s the slow combo but it takes time to do and the mob runs all the time while you can only use awkward teleport locomotion to keep up.