Currently it works as such: Orbs, Arrows, Shields are stored in the inventory. When you change class, you had to swap out your offhand items from the previous class to that of the new class.
Example: Ranger switches to Musketeer -> You must now go through your inventory and equip the 4 orbs you want, replacing the two arrows that already occupy the first two spaces.
The way I’m proposing is as such: Orbs, Arrows, Shields are no longer stored in the inventory. When you change jobs, you are pre-populated with whatever was used the last time you were on that class. To change which are used, ‘tap’ on the offhand slot, and a dynamic inventory window will display allowing you to choose another choice.
reasons: Switching jobs should be less tedious. Also it would be nice to reclaim inventory space that currently goes towards the many different types of ammunition we have. Additionally, in the instance where more classes are added with offhands, it will “futureproof” inventory space-creep. Similarly, if new arrows or orbs are added (or offhands for warrior wink wink nudge nudge) - it will also prevent space-creep.