I’m usually a fan of grinding for items or gear in games but orbus is the exception, years of grinding to get single pieces of loot, months of rolling to get a desired set of affixes is something I’ve never encountered in other games except for the occasional “super” item.
My suggestions are as follows:
Make rerolling a fixed table by removing previously rolled affixes for both weapons and armor until all possible combinations have been rolled which then would reset at that point (nothing like getting unbending treasure master 5 out of 10 times🤢)
Uncap raid gear/weapons so there is more than one chance a week to get gear but, keep the tokens limited to once a week to keep it even
Add a mercy system that increases drop rate by a small percentage after each attempt at a legendary(non overworld legendaries only) which then resets to normal on drop
Add a token system for legendary weapons that requires an appropriate amount of tokens in order to get a legendary both for raids and shards.
I don’t want anything to be too easy hence trying to balance my suggestions evenly. I just think the system is outdated and frustrating at best.
All criticism and suggestions are welcome, have a great day!