Reset balance on rolling dungeon type for higher level shards

It was mentioned in the recent dev visit to Highsteppe that the RNG for what dungeon you get when a higher level dungeon shard is rolled was weighted towards the two newest dungeons (cove and plateau). Now that they’ve been out a while can that be reset to evenly favor all the dungeons?

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That would be great as I have not heard that anyone who gets a dungeon shard is pleased to get a cove or plateau shard, ofen saying ‘that can go’.

I just checked this and the shard level doesn’t affect your chances of rolling a chaos dungeon more or less. The only thing that happens is that it doesn’t ever give you Cove and Fatigued together.
With that said, I could see about adding something to preference older dungeons for higher level shards

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As long as the preference is even across all the dungeons that’s fair (possibly an unpopular opinion lol).

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Any chance of getting airship 15 added into the mix?

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