Run between Guild City and Wenderwood is too long

Running a long distance wouldn’t be so bad if it wasn’t the same exact path 5-10 times. I can’t remember how many times I’ve run to Wenderwood ↔ Guild City and it’s not an exciting run. It’s one thing if a quest is sending you into unknown territory, or spicing it up if there’s a quest involved on that path (protecting the pilgrim, following the signs, etc.), but simply asking the player to travel along a path they’ve already been on 5+ times just to turn in a quest isn’t good.

By all means keep the quests that require us to travel great distances into danger, but don’t ask me to travel that same path when I’ve already conquered its challenges 7 more times.

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I still feel like this is completely petty in the bigger picture of all the things the very small dev team has to work on.

Edit: I didn’t see that Riley had already responded to these complaints and that they’re being addressed. I reiterated things he said he was going to do so sorry for repeating anything.

I spent almost an hour this weekend trying to cast a portal spell to highsteppe. Glad my kids were at granny’s house so they didn’t have to hear me cursing and yelling at how stupid it is trying to cast spells in this game. Yes I was angry. It’s not as if the symbol is even that difficult. I can understand some precision but this game takes it to a new level. This and all the walking are starting to kill the game for me personally.

I have a hard time casting the portal spell as well. Feel free to trade another player a reagent and have them cast it if you can’t handle it. Try placing emphasis on how straight the lines are , that’s the most important part.

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I wouldn’t use the word petty, since it brings such a negative connotation to it. Is it something that can be put off for the bigger features they wan’t to put in? Absolutely, get the most valuable features in first. It has to be said that the 4-8 experience is bogged down by this problem however, so that when the Orbus team can get to it this discussion can be taken into account. I hope the midlands quest design is reviewed for release, it could use a touch up.

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Putting this in again because I think this is the easier solution.

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I found out there are different ways to cast the portal spells. Once I figured that out and found one that worked for me I got it on the second try. My gripe is those red torch reagents are hard to come by. However I am still low level, perhaps they drop more later?

Maybe we could get an auto-slide or auto-tele-jump feature. I think that would solve some of the problem. I have no problem with taking time to do things. It’s just, the dynamic of the tele-jumping/sliding makes me want some kind of speed boost or auto feature like in most MMO’s.

Press the Grip button while you are sliding and you will auto-run.

Also the new patch that just went out added in a new bridge that adds a new path between Guild City and the Wenderwood area to hopefully speed this up.

We’re looking into other fast-travel options as well long-term, but this was the quickest and easiest fix, as we agree it wasn’t super great having to go way out of your way like that.

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Does that require having “sliding” on? I can’t do that because it makes me insta-puke in other games at least.

Yeah I don’t really know how we would do auto-teleport, that seems like it wouldn’t work very well?

Auto-jumping through the forest? Ha. I will give the sliding a try. Thanks for the tip :slight_smile:

It’s funny you mentioned that Sean. I did the same thing last night. I did a little more research and found other ways to cast a few of the spells and it’s a bit easier for me as well. Still not fun but easier at least.

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Ty Riley! I’m glad to hear this is the case.

This is awesome for 2 reasons.
First, obviously because of the convenience. Thank you!

But second, because everyone who quested between Guild City and Wenderwood up until today can now say:

Back in MY day, we had to walk from Guild City to Wenderwood and back 50 times! The long way! Uphill both ways! In the rain! With the deafening thunder you couldn’t talk over! You n00bs these days have it sooooooooooo easy.
=D

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Can the Corner Path Teleport location be moved closer to Wenderwood? Because, with a bridge there’s really no point in using that location anymore.

Dang, y’all just want to have your cake and eat it, too.

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Just wanted to mention Decnav that despite enjoying the difficulty of portals, I feel for you… my old man has very shakey hands and is also a gamer and when I read your post I can’t help but think of him saying the same thing. He is also very independent minded… so I know it’s not the solution you’d like, but players like me will always be happy to help you get around dude. I love the challenge runecasting provides but you deserve to have a good time also.

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