Run between Guild City and Wenderwood is too long

There are a lot of quests that involve running from Guild City to Wenderwood, or vice versa. It takes a long time to travel between these places without teleporting, and I groan each time I’m assigned a quest that asks me to make this trek. It wouldn’t be so bad if this run was only once or twice, but you must make this journey several times from levels 4-8, it is so boring moving between locations. I hope I’m not the only one who feels this way, it really is grating on my enjoyment of Orbus wishing that I could just get to these places faster. Is there not something that can be done about this? A lot of time is wasted due to travel, when I believe there could be a shortcut from Guild City to Wenderwood (the rear exit of the fort, add a bridge over the river), rearranging where the quests sends you, or adding new NPC’s as a middleman between the quest givers at Guild City and Wenderwood.

All that aside, loving the game so far!

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Learn to teleport I can’t spoil where but there are stones to teleport between one of the locations mentioned and another extremely close to the one without a direct tp

Also I do think that there is lore as to why that road no longer exists but that being said I think over time there should be an event to clear the road of the swine at level cap (retaking the road) as a result and phase players who complete the event to not see the swine anymore and I only say this because it doesn’t make sense for level 6 piggies to prevent level 20s from coming in and cleaning house it’s gnomergon all over again lol

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I FEEL your running pain. Its stopped me from bothering with the quests. I might hit level 20 without getting past the first 1/4 of the questline.

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I don’t mind the trek, but I also usually never play alone so that’s time to chat and embarrass myself with Disney songs /other catchy tunes I don’t actually remember all the lyrics to. Irl I enjoy long scenic walks, so maybe that’s just me :sweat_smile: even though I can teleport, I usually don’t. Your complaint doesn’t seem to be a rare one, though.

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So I agree that teleporting is a potential solution to my frustrations, but I’m concerned that it’s a band-aid not available to all players/simply isn’t the best solution. If I wasn’t aware that teleporting was a thing, or if I didn’t have reagents, then I’d still be stuck with a boring run. I just don’t think that this lengthy trek should be a thing when there are other solutions that would help players progress faster without huge lulls between combat.

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Having done all the story quests, I actually agree here. One of my biggest pet peeve in MMO questing is when the quest NPC sends you right back where you just were doing another quest for them. Why didn’t they just ask you to do all that WHILE you were there?

I don’t think it should be a matter of simplifying the travel. I think it should be streamlining the quests.

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Agree with Relkin 100%.
The map doesn’t need to be changed, just the streamlining of quests. =)

When there’s a lot of back and forth in a game where you pick up a quest at Town A and then have to run across the entire zone to Forest B, kill some mobs, then run allllllllll the way back to Town A to turn it in and then the quest giver says “Go back to Forest B and kill these others mobs” and then you do and THEN for a third time… there is only rage. :wink:
[[Flashbacks to leveling in WoW’s Duskwood before Cataclysm, before mounts at mere level 20 --> Darkshire to Raven Hill: http://wow.gamepressure.com/gfx/ingamemaps/5.jpg]]

But if it’s not a case of back and forth 40,000 times in a row, I appreciate the distance for the journey.

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For me I just teleport now. But originally(in like the first 10 levels. I didnt know how). It was pretty annoying the back and forth without much to do in between. So much so that one of my friends rarely plays because he doesnt wanna try to catch up to us. Because its just soooo much walking back and forth. I didnt mind it so much as I just played through it and i didnt mind the grind. But I can say it was a bit annoying. And can see how it would throw others off. Also I think the drop rate on reagents may be a tad low.

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I ran that section of the quests with a group. I’d already run around and mentally charted the portal stone locations, so everyone pooled their reagents into my bag and I played Runemage taxi.

I can totally understand getting fed up with it if you do things the hard way, but there are gameplay options to shortcut the pain if you think outside the box.

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I don’t like using teleports because it costs runemage reagents and I’m always running out of those

I cant cast spells, have tons of reagents, just cant cast. Foot travel is the only way I can get around unless a friendly mage is feeling nice. Since Im level 15 and haven’t really done many quests, I would just be carrying anyone else along that was at the same spot as me, and thats no fun for them since all the quests are simple now.

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Honestly I think the running system itself is the problem. It is very tiring since we are standing around feeling the boredom while running. Maybe an autorun feature could be implemented. Or a mount system.

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I think a bridge might solve a lot of these issues, since you can see the dungeon from the back of the fort near guild city. The only potential problem would be low level characters going into that area and getting slaughtered. But then again, they can run anywhere they want and get killed, so it wouldn’t really change much.

But yeah, that whole Corner Path/Wenderwood area feels like it was just made to increase walking time. To get to the summoning area at the lake, you have to go all the way around for no good reason. I can see it across the river! Why is there even a bridge leading to that more or less totally empty area!?

I don’t mind running around. I think that this is something that echoes from the way everything in our societies has to be instant or quick.

One thing I have not enjoyed about orbus is how some of the players want to do things very fast:

The game is still being developed so I’m trying not to discover everything as fast as possible, but also I’m a Runemage. Other classes typically traverse the world at a faster pace because they don’t have to draw runes for everything.

I think this is a complaint that is a little silly and petty. I understand not wanting to spend your only game time running back and forth but there’s so much that isn’t like that, so why remove the few quests that require you to do it?

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I have been playing since early alpha, and have NEVER hit level cap despite having a ton of ingame time. I dont want faster level progression, I want faster travel. I like to explore, I have been to every accessible, and a few normally inaccessible areas.

I want to follow the story, but I fell asleep walking again. I have fallen asleep walking a few times because its mindnumbingly boring. I am just gonna grind out the quests at this point and just skip the awesome story.

Runemage has it the easiest, you can portal to places then have a shorter run. I lack the ability to cast spells with any regular chance of success despite knowing all of the travel runes. The only portal I have been able to cast is to highsteppe, not very useful. Before you say practice, I have well over 30 hours of practice trying to get a fireball or ice lance to cast. Even Elk’s help went nowhere.

I don’t mind the running but I can see it being a frustration. I always try to use my time traversing the field as an opportunity to help people out. I also think that the running is a bit important in the push to grind your characters. I think like only 1/3 of leveling is the quest line and I worry that if we just allow everyone to fast travel, there will be complaints about slow levels. However, I would argue that maybe implementing a fast travel (quicker speed when running in that area, so mages can still teleport folks) once your level has surpassed the mobs could be good. That still pushes new players to the area to grind and make friends while offering the higher levels the chance to speed up the run from guild city to wenderwood if they choose to.

The game is in early development stages still and has literally only been open for a month and a day at this point. What you’re talking about is something mounts will solve, and if you’re complaining that you have to redo things that happened in early alpha - well that’s what happens when you play early alpha (you’re going to see the same things for a while).

I don’t use portals often, if I do it is because a person in a group is complaining and wants to get somewhere fast. Plus anyone can pick up a wand and cast a portal so it’s not really a thing special to Runemages.

So to put it simply, and to address what you said:

If you fall asleep while walking, you could maybe stand while playing (I have never fallen asleep and I stand while playing almost entirely). Most of the things you state are about your own opinions/experiences, while what I suggest is for future players and those of us who haven’t played a whole bunch already.

The game needs new/future players and that’s an audience who will not grow to appreciate the game if they end up making a bunch of shortcuts because people who played it throughout development wanted to move around faster.

With runemage portals being literally accessible to everyone, I don’t really think it’s a valid complaint, and if someone can’t cast one like yourself there are plenty of other players around who can do it for you.

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Portals are only accessible to those with the ability to cast them. In other fourm posts I asked for a method of “bottling” a portal to solve my physical disability that prevents me from being able to cast. Im not asking for runemage to be made easy and playable by me, I am asking for some sort of reasonable accommodation to allow transport in a similar manor as those without a disability.

The only “boring grind” in the game is the walk from place to place. If you can portal you can get close where the walk is less than 5 min of travel time, and travel is not an issue.

I am not the only who has expressed a want for faster travel. I am lamenting the fact that all the work that has gone into lore, that I waited to to till EA to do, is wasted on me due to travel times. I hear its a neat story, but with quests being broken by days, or weeks, I have no idea why this guy is in a cage in HS.

Dec, you’ve already made these (entirely valid) complaints and Riley already responded. You should try to include that in your future posts where the same thing is rehashed over and over.

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I forget not everyone trolls the fourms. Noted. :grinning:

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