Kind of related to the graveyard suggestion but i feel as though when there are no players grinding out certain mobs in the starting zone they spawn very tightly making it difficult for new players to engage without pulling more than intended. Some examples are the spiders and the giant lobster like creatures that reside downstairs from them.when no one kills those dang rock lobsters they end up taking over the main road in a group of like 15 or so.
The Queen’s Ear spawn decreased when players moved on to new areas, so I hope it would be easy enough to change the spawn rates of monsters too. I think it would be really fun to head to an area and start playing, and get to see the spawns growing as more people fight there. Dynamic content like that is always entertaining!
I get that its a problem but I like the added difficulty. There’s these super annoying bores that are close to one of the jungle graveyards. Had to spend 4 levels sneaking past them or kill them with my group. Its harder but I’d rather it be difficult than have an MMO where everything is super easy. The danger aspect is really what makes exploration fun.
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