I know, the poor shaman is brought up once again. Most hated class of high skilled players and beloved of those who haven’t mastered magery.
While considered a “low skill” class, the amount of DPS we do is good. Plus it takes a bit more skill than people realize to run it on trash mobs in dungeons and be any help at all before mages and scoundrels burn them down. On higher level shards doing speed runs, they can be an extreme asset.
However, there is one area the developers have made it impossible to play shaman at…citadel. Due to the short range of being able to throw orbs, without having the arm of a professional baseball player, it is near impossible to do citadel bosses as mechanics make it near impossible to be as close as shaman normally need to be. All other dungeons, there are workarounds to using shaman for boss fights. Except citadel. No matter which way I play it, the distance between shaman and boss, other than Napur, make it impossible to do.
there could be several solutions for it. Maybe taking away one of the talents and replacing it with a “further” talent that allows increased distance for the orbs to go. It would still take skill of trying to angle the shot so it goes high enough to get the distance and land where you want it. Or even simpler but more disagreeable with all other classes (other than shamans) would be to just increase the distance we can normally “flick” it depending on angle.
Either way, ideally something needs to be done so any class has the ability to participate in citadel. As the only class that i know of that mechanics prevent it from being able to be used, it would be greatly appreciated for some change to be made.