Sorry let me be more clear: You get it back as long as you aren’t in combat. Once you are in combat they go on recharge.
The entire point of this is so you can “miss” your opening shot and the game doesn’t punish you on the cooldown. This allows people with terrible aim to enjoy a class a little bit more without being turned off by the fact their rotation sucks.
Why do this at all? Because people in this thread are asking for optics on their gun so they don’t miss the first opening shot to pull the target. My suggestion is a way to deal with the root problem while making the game more accessible to players.
You still need skill to land all subsequent shots
You aren’t punished for long range pull attempts with orbs
Right now almost all musketeers pull with normal shots because its a complete waste to pull with an orb unless you are sure to hit after adjustments
The game doesn’t exactly support strong sharpshooting mechanics which is why this is a bridge between what people are asking in the thread
Can’t see this working well, try aiming at a fixed point with your musket and firing with both eyes open. Now close one and try to hit it. Now switch eyes. Apart from coding the left-eye, right-eye accuracy debacle there would also be a big issue to deal with IPD.
Your suppose to aim with both eye’s, not one, gun training 101. And as far as orbs being in the way, there are many many ways to deal with that. Use pip on the holosight. Also moving orbs can work. Or just removing code that makes orbs spin would work. Can also turn touchpad for the gun into a orb select, since you only need one hand to move, just like how you cant move with a wand hand, make it so we cant move with gun hand but instead choose orbs through touchpad on gun hand. So many ways it could be implemented. Makes no sense to think that it’s impossible to do in a game(which is created by game dev, not just randomly found)
Alright let me explain this again. If sights are added to the current muskets they will be inaccurate.
The current muskets all have oversized barrels and the sights would have to sit up high on the gun. With the bullet shooting straight out the center of the barrel it would require the sight to be calibrated downward and would only be accurate at one range.
Now that we know sights would be hard to implement without a complete remodel of the muskets, which many love their current oversized style, we can move on to this “holosight” nonsense. Let’s ask ourselves, what time period and setting does orbus exists in? Medieval fantasy. So how would holosights even exists? Our muskets are hand canons that fire giant magical orbs. It wouldn’t fit the setting.
And all of this can be avoided if everyone just keeps practicing and they keep a positive attitude.
Now that I’ve explained why the muskets can not support sights at all ranges I’ll move on.
NO. You do not get to just say “Its a game, not real life, it’s workable, lol.” and ignore the optical and physical challenges that come from a first person viewpoint and firearms in virtual reality. That is wishful childish logic.
Putting the orbs on the trackpad would ruin immersion. Part of the class is catching your orb, stuffing it in your gun, aiming. and firing. We don’t need the classes to be dumbed down and I appreciate how immersive the class and the game is.
I am not voting for making a sight here before you misunderstand. Having a sight changes the game in a bad way in my opinion.
But I think they meant: because this is a game you can implement a simple camera projection starting at the hole of the gun. Now when you look through the sight (with two dots that have to align) the perfectly straight path of the bullet (as is the case in Orbus) will follow the path of the sight from the beginning to end. So for clarification: when you look through the sight, you are actually looking at the camera in the middle, even thou the sight is at top of the gun. It isn’t like done in one two three, but it is not a really hard to make trick and it is certainly not “wishful childish logic”. (at-least I was thinking about this the second I saw the first posts about sights. My mind sometimes -.-)
But again sights are unnecessary. The musket is not a long range sniper or pixel precision class as that would be the only reason for a sight.
And this is some kind of magical portal sight that sits ontop of your gun I guess? There are no optical electronics in orbus.
Throwing your hands up and ignoring addressing the constraints just because this is a video game is just childish thinking and ignores the real challenges that come from making an immersive VR game. You took it a step above and actually tried to come up with something that works within the optical constraints.
I’m not here to tell people why it could never be done. I’m here to explain why it is difficult, why it isn’t necessary , and to discuss real solutions.
Yeah some kind of portal sight of course. Else it would be really weird.
I also forgot to tell that the camera where I was talking about is not a real camera. I was thinking in the Unity terms of camera. My bad (Unity is the game engine they are making this game in)
There arent much constraints preventing a pip sight, nor would it take much resources. I aint thinking childish, just simply asking for a sight as an option. If you don’t want it as an option, just don’t set it in options. But alot of people would like it and to think that the option shouldnt be available just cuz you don’t want to use a sight isn’t the most mature way of thinking, as if it’s set as an option whats the harm in people who prefer to have a sight avail if they so choose. If orbs are in the way having also option to set it to track pad might be an idea, or maybe moving them to your belt. I mean theres soo many ways on doing it. Want imersion with trackpad, have it so that trackpad activates it on ur belt then you grab it and load it. Positive thinking boys and girls.
every musket has that pointless side lever. we could put a crosshair on that
the models all need to be reworked anyway. they all have considerable problems with their face normals or am i the only one noticing parts of the guns are actually transparent. the desert gun is especially bad. the jungle gun is mainly just the mirrored side
their is no projectile drop. if IRL guns had that quirk they wouldn’t need a range setup for their sights either just aim off your target by the exact distance from your crosshair to the centre of the barrel.
so TL:DR put a crosshair on the end of the pointless lever. a small spike off the side of the barrel to align the sight with and assume you need to aim slight to the left of the crosshair for sniping with your musket.
@Sour you make out sound like the musket is only this way and shall never change. But whatever Thats so closed minded, I think the musket should be changed alot its refire rate is crap its not fun for most it just needs some love
I agree with Sour’s logic here. Been watching a musketeer on twitch everyday, sights are really unnecessary. This is a fantasy game folks, guns are quite Neanderthal, your not really a rifleman, your a musket man. Once you get down the trajectory, there’s really no problem hitting targets, everything is less than 50m away especially in group play. A little surprised with all the aiming troubles tbh.
Has nothing to do with it being neccessary, it has to do with some people would enjoy using a sight. Sure you can learn to shoot without it, thats obv. But thats not the point, the point is some people would like options. You may not like idea of sights, but others do, so giving them an option to have it is better then not giving them the option just cuz few people can’t get past their own wants.
A simple scope is necessary. The tracking in this game isn’t great, which makes it a problem. I’m sure the tracking will be improved over time.
It would be easy to make it an accessory that can be equipped to your gun. No need to redo all the guns. If you don’t want it then you don’t have to equip it.
All we really need is something to let us know if the gun is level. Thats about it.
The rusted scope from Fallout 4 works very well in VR.
Incase you never looked at a real musket before, they have iron sights, and can be equiped with scopes. It’s called a musket sight. Quick google search can show you this. This came out mid-16th century, so we had sights for our muskets for quite a while in all actuality. And yes, we know its fantasy, otherwise a gun wouldn’t be healing people;) doesn’t make a sight for musket any less wanted by those who do want it.
i disagree wit this i LOVE being a stormtrooper lol but seriously thats a good idea. i just use the top notch thing onm the starter musket as a psudo iron sight