The “practical factors” are what is involved in making a rifle sight accurate at 500 meters. You need to make sure the sight lines up with the trajectory of the bullet because at that range because it’s impossible to hit anything if you are off. A couple millimeters at the source is dozens of centimeters at the target. Then you get another issue because if it’s accurate at 500 meters it’s inaccurate at 750 meters.
However, the people who want the sights are not talking about that. The ranges for the musket is short - pistol iron sights would be fine all it needs to do is line up with the barrel.
e: I can tell from the fact a “button to align sights” is mentioned that they are talking about Arma or similar realistic aiming game where you do use rifles at those long ranges. It’s comparing apples to oranges.
Oh, so you basically want sights for the sole purpose of shooting straight horizontally. Ok, well that’s slightly more simple. The shot still won’t be accurate until you adjust for the height of the shot but at least you’d be able to align it straight. But you don’t care about that so that’s not a matter for you.
So what we really have is like a bunch of different ideas here from a bunch of different people. All of them ranging from purely cosmetic, to maybe just horizontal alignment, to full-on accurate fire, and more. Again it’s up to the devs at this point on what they want the skill ceiling or floor to be. Much like how the orb rotation seemingly was added in to make the class more “VR active”.
Your original post:
And then:
So yeah, I don’t know why you changed your argument from aim assist to immersive cosmetic. My point about the model redesign is that it would be a low priority compared to a lot of other things and the real question that goes unanswered in this entire thread is what the devs think about the musketeer and whether a sight (for immersion or practical reasons) is needed in the gameplay designed for that class.
I would vote against adding any type of scope / sight mechanism. Mages have to learn to draw and aim without sights, archers grab specials, and aim without and type of scope, why should we expect to have the ability to aim accurately handed to us?.
I like it the way it currently is even if I miss 50% of my first shots.
What if certain things were made easier for Rangers and Runemages and Warriors?
Rangers: Optimized DPS so you can rapid fire OR fire longer drawn shots and not lose any DPS. This way both kinds of players can play the way they want and lose zero efficiency over normal attacks.
Runemages: Traceable spellcasting that shows up based on whatever spell you last attempted but failed. Success makes it fade away until 3 successes in a row = gone. A failure brings it back. Note this only occurs after your first spellcast so its more of a tool that teaches people how to draw and only shows spells you’ve discovered in the world via pillar/rock.
Things like that, make the game more accessible. More accessible means more word of mouth to encourage skeptics and people who see MMOs are a grindy time sink to try and enjoy the game on their own time. And that means more sales. There are so many ways to step up the complexity and challenge other than making the core concept of the class hard to play. Shouldn’t these classes be easy to get into and difficult to master in other ways?
Anyways just throwing this out there (as examples) even though this thread is about musketeers.
Yes, being able to see if the gun is horizontally and vertically oriented, not just one or the other, would be nice. It’s not about being a sharpshooter with zeroed in sights as you should not be trying to hit a target 500 meters away since your a healer who should be fairly close to your teamates to properly react to their movements. Having a musket that allows us to see the orientation of our gun would help with immersion. Let it be through the same mechanics of how the lens on holo sights work(not red dots or w/e cuz that does nothing for horizontal and vertical orientation) or through PIP, or by remodeling muskets to have an iron sight. Ofc it is up to the devs, thats just basic, but I do see it as something that would add to the enjoyment and pleasure, as knowing the orientation on the gun would bring imersion and not take away from it. I don’t think I ever changed my thoughts on the matter, merely tryed elaborating more on the idea I was trying to portray. Never ignored pratical aspects as I have spoken about them, so yes, still don’t know what you’ve been reading to think otherwise.
Fact: The bow and arrow are easy to aim, because you can see where the arrow is going. You don’t know for certain until you get a feel for this game’s playstyle, but you can see the path. You really cannot with the guns. You can hold the arrow close to your face, aim, and have a good understanding of where the arrow is going. You cannot do this with the guns.
No one is asking for a 1000X scope that lets you effortlessly shoot things from 5 miles away. We just want some simple sights, preferably in a very simple scope, that makes it easier to see the path of your projectile or lets you know the gun is level.
And again, Fallout 4 VR has the simple scope that greatly increases shooting, and feels super immersive. Its hard to argue how hard it would be when another VR title did it effortlessly and its clearly basic AF. (I mean they couldn’t even make the game non-fuzzy, but they nailed the rusted scope, just sayin).
OK at this point I agree we’re just repeating ourselves so I’m done commenting unless the conversation takes an interesting turn.
I just see it as a solution to a problem that doesn’t need solving. Other classes have to spend time with the dummy figuring out their style, I know I had to to figure out distances. I still miss the first shot 50% of the time, after that im usually 95% on target.
If we get sights / scopes I hope runemages get floating spell templates so I can finally cast a spell without many more hours of practice, and archers get a 5 pin sight with distances set so I can hit things more than a few steps away.
Except just like the bow you can learn to have a reasonable assumption of where the bullet will go with enough practice. It is even easier because the bullet shoots straight out unlike the arc the rangers have to account for.
I think the bigger question is “is it worth devoting dev time to?”
Redoing all gun models, adding a toggle in the menu, dealing with any additional complaints “it isn’t lined up properly”.
I don’t think adding sights is a game breaker, but it definitely isn’t a must-have item and with the current dev team size and the massive amount of content they’re working on + current content bugs it doesn’t seem like a good use of time and resources.
Well that is up to the dev’s they aren’t our servants we can only make suggestions. Its kinda like they put a suggestion section on their forums??? I wonder why that is.
I think this thread has run its course, there’s no reason to get hostile. This is a pretty narrow subject and the whole discussion has been pretty in depth so I’m going to close it here, but we read all of your suggestions and greatly appreciate all of your feedback.