Simple Quality of Life Improvements

Hey, below are some simple quality of life improvements that would be great to see - none of which would require a 3d artist/dev (I believe):

  1. Add timers for each aging potion in the basement. A green count-down could denote when the potion is aging to the next level. A red count-up could denote how long they’ve been over-aging. This information could be displayed when we hover over the item in the aging menu. As it is, the graphic “shining” is pretty glitched, and most of the time we only know what has aged because we hover over each item. I am not sure when the system checks the age time and turns on the “shine”… but I know for a fact that 99% of the time I log in, go to the basement, and it says nothing has aged yet. If I do other stuff around my house and come back down a few minutes later, magically, I’ll have some potions that are aged and shiny.

–Something similar to this could be used for dragon breeding too. A countdown to when they are done breeding would be helpful.

  1. Make the fishing rod able to see the current potion effects, similar to a weapon. This would mean the player wouldnt need to put away their fishing rod and pull out their weapon to know if their pots expired.

  2. Allow the option for someone to make a “secondary” for the player stalls. This could be similar to an “officer” in a fellowship. They’d have the ability to change items/prices. This would be helpful for fellowships who joint-own a stall. I can hear players now saying “the other people should get their own stall”… well… see the next idea for more info on that.

  3. It would be nice to see who the main owner of a stall is. Some people just like buying from certain people, and it would be helpful to know who owns any given stall.

  4. Provide a purchasing log for the player stalls. Right now, we have to take screenshots to keep track of what is in the stall and what is selling. If privacy is an issue, even a log of what sold and for how much would be exceptionally helpful - we wouldnt even have to display the buyer’s username.

  5. Speed up the fireball/flaming rock spawn rate in the Plateau 1st boss (Chief). The only limiting factor to that dungeon is that you have to wait for him to spawn them. And honestly, it get kind of boring just sitting there waiting for him to spawn them.

  6. Make some sort of tutorial for the dungeons. Honestly, these could be player-driven if the devs dont have the time to create the text/content. Right now, the only way to know how to beat them is for someone else who has beaten it show everyone how they’re done. I get it, that knowledge was hard earned, but I’ve never been in a game where you get zero tutorials or hints on how to beat bosses/dungeons. I can imagine that “back in the day” a bunch of players had to figure out that they had to shoot the stalactites in the Mine to stun the boss. Or that you must use that ballista to shoot the boss at the right moment in the Guild City. I dont even want to imagine how players figured out boss 4 citadel hard mode.

  7. Allow the API to be used by anyone - and provide documentation for it. I know a few select folks have made great resources using this. However, I know others are interested in it as well.

  8. Find some way for us to spend our dram. As it is, so many people are at dram cap that they’re just buying shards and storing them like gold bars to enable them to get more dram. I know that raising the cap was mentioned and immediately denied because players are already “hoarding” dram… but to be honest… there really isnt anything to buy with dram after a certain point in the game. I remember when that random guy Marcello joined the game… people were literally just throwing millions of dram his way out of boredom. Then that guy disappeared, and so did all that dram - and it didnt hurt the economy one bit.

  9. I know I’ve said this before, but the game really does need a volunteer moderation team. The devs have made it very clear that the majority of the things they handle are player reports. Why not pass some of that off to a volunteer team so that the devs can focus on the game? Setup would be fairly easy, and all volunteer. Get a team of people who just want to see the game grow and be safe for everyone. Make a discord server/channel just for mods. Someone reports something, and it’s posted in the mod channel. If someone from the mod team is online, they accept the incident, and go into the game to address the issue. They question the reporter and the person reported (if they’re still online). They make a judgement call that is in line with the rules and overall vision of how the community should be (as denoted by the devs), and take action. Maybe it’s a 1 day ban, maybe it’s a week ban. Maybe if it’s permaban level stuff, it gets passed to a dev or higher level mod. Maybe it’s no ban and just a firm talking to. The bot in discord keeps track of reports against people, maybe also having the ability to keep mod notes on people so there is historical context. This volunteer group would maybe have a special cape to be set apart. As for “compensation”… maybe they get a cool pet or something for their service. The cape could maybe disable weapons, trading, or creating teams, but maybe make the home teleporter’s cooldown zero, move around like they’re always speed potted up, have infinite runemage reagents, and a toggle for invisibility. Make the cape buffed for moderator duties, but impossible to play the game otherwise with it on.

  10. Allow a “weather” boost to be purchased. For example, maybe it rains for an hour in a specific map area (i.e. flooded rainforest). Something like this would precipitate new fellowship/community fishing events. Or maybe this makes the fish that normally only bite in the rain, suddenly start biting without the rain.

  11. A new dragon ability: Hunter. The dragon can now assist with capturing critters. It can capture both land and air critters. However, this is a rare ability “drop”. If we dont want them to capture them, maybe they can “growl” or something once every few seconds that stuns all critters in the area, making them slower and/or freeze so they can be captured easier.

  12. Fix the gatherer dragon ability. I’m a harvester in a guild and have tried numerous times to make the gatherer dragons “work” in the most basic terms. I’ve literally been standing next to an herb and the dragon just doesnt see it. I’ve tried the “trick” where you have to physically walk over the herb for it to see it, and that doesnt really work well either. It should work just as well as the plunderer dragons, who seem to have no issues recognizing item drops and retrieving them.

  13. Smaller battlegrounds matches. Maybe a 2v2 or something. Right now, considering how few players we have, convincing 8 online players to queue for battlegrounds is a real pain. Having a 2v2 match or a 3v3 match would be great. Maybe remove the restriction of the party leader only being able to queue if they only have 2 people in the party. That would enable larger groups of players to simultaneously group up for BG. The game/server would just randomly assign people as it is now - even if they were in a party previously.

Thoughts?

5 Likes

Some thoughts/comments:

1. Having no indication other than the potions having changed is part of the games explorative design, requiring you to test it for yourself or ask other players. Of course these days every potion aging time is on a wiki, so it doesn’t matter as much, I wouldn’t mind in-game timers personally, but it’s worth noting why something like that isn’t already a thing.
As for the graphic/potions switching, they take a bit to update once you enter your player house/log in, so just don’t go for them immediately, but do some other bits and bobs first. This I would like to see fixed more than having timers added personally.

2. Yes, please. Or at the very least just some sort of shine/particle effect at the tip or something as has been suggested many times before.

6. The limiting factor isn’t the rock spawning rate, they spawn every time a player hits the boss, aka you can spawn all the rocks you need in a single phase if all the players hit him. The actual limiting factor would be that you can get red-eye phase after red-eye phase for a while before being able to hit him. Tho given the current mechanics of the boss I think it’s fine personally, but a change to make the red-eye phase slightly less likely would speed it up a bit.

7. This is again part of the games explorative design, where players need to figure that out on their own. having some more visual cues to hint players at what they need to do might be good, but straight up tutorials I think is a bad idea.
Other than raid bosses(and maybe mist keeper), none of the boss mechanics are so convoluted that a group of players who have never done it before couldn’t figure it out within a reasonable amount of time. Raids too honestly, figuring out how the mechanics work isn’t that hard, especially not when you have a normal mode to compare to, the hard(and fun) part is figuring out a strategy for dealing with the mechanics. Not something you really get to do much anymore, but that discussion and testing to come up with a strategy is an interesting and fun part of the game that would be completely taken away by tutorials on how to do them.

8. The api can be used by anyone, it’s a public api and anyone can use it, there’s just no official documentation for it.
Here is my unofficial “Documentation” for the api: Official and Unofficial APIs for OrbusVR - Google Docs

12. I really like the idea of this and it fits in.

The things I didn’t comment on I think would be good to have implemented.

3 Likes

Pain. Pain and suffering.

3 Likes

No it was a fun group effort :slight_smile:

6 Likes

I agree with most of the points except for 11, this would be nice but if two people tried to do it what then.

I like the countdown on potions and dragon breeding, I have mentioned this before. It would be very useful.

I would like to add to the list that a perk point option to slow the rate an equipped pet moves from happy to sad etc.

I mean… what happens when two people buy the current bonuses?

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