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I think that might be the invisible player bug they’re working on. Using the in-game bug report tool will help them track it down faster
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If you’re on Quest, check out this list of useful connectivity issue tips: Oculus Quest FAQ and Common Issues/Workarounds. If you’re not on Quest, (or even if you are), I’d recommend rebooting your modem/router occasionally. If none of that works, I suspect it is a server-side load issue. You might check the orbusvr.com homepage for player count when you get that kind of hang up. If a lot of people are online, the server may just be struggling.
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The way the hit boxes are designed, I believe, is that you can’t move forward if your play space hits the door. I have a good size space and run into this frequently. Usually using snap turn or smooth turn to change the play space orientation allows me to get a lot closer.
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This is a known bug. Report it with the in-game tool. They’ve worked on it a few times, but haven’t been able to quite fix it.
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If I remember right, when you first equip a totem, it has to go through a full cool down cycle before it shows up on your toolbelt. (If someone with more shaman knowledge contradicts me, believe them instead! Not my main class! )
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