It still does not answer the question that all MMORPG “raiding” game group content PVE/PVP games face. Because of schedules i have not been able to log on for at least two weeks now. Why should I be punished for amount of time “Practicing”? Some people just dont have the time to learn this.
The mechanics are fine without all the Accuracy, its a concept of point aim kill, like all other games. A good spell cast should count as a skill up, and less accuracy, so there are not months wasted on accuracy and very little on game play. Im speaking in the final product btw, i realize this is alpha stage, but there is already talk of expansions? i see the need for more content but i think basic game mechanics are in order for consistent spell casting for the laymen before raids or expansions are even viable.
Group content games are fine but many will leave just because not all groups focus on the same goals, most successful games as of now MMORPGs included are based on solo content, and achievements earned.
This game is not any different than the plethora of many before it, if spell casting and the solo game does not evolve…
No one has that kind of time in a real world, and if they do they are wasting valuable time they could be spending on life progression.
I hope to see this change but i have already bought another game just in case. Many will do exactly what i have done, and yes you will have the devout and faithful, but they will only stay so long based on playablity, once the group content becomes so strong and gamers leave because “Life happens” then what? you have an empty world with a lot of potential folding because of a very bad mechanic and playability factor.
Not all demands can be met, but i hope the devs have at least considered this because orbus is that special and i want to see it succeed. Most gamers will not become so obsessed that they will make orbus their life, and those that do life will happen to them too… so we cannot rely on that. As gamers we are looking for entertainment not a time sink.
So far i have seen orbus as a time sink not entertainment. Which is sad because that is the MMORPG way and i was hoping to see that change.
Even end game should not be pressured for grouping. I play a game called path of exile which is free to play all day long and its replayability is insanely high…
A good story is just hard to beat, and skill trees and building characters is by far the best gaming experience i have ever seen. focus less on accuracy casting (the runes is a good idea and makes it unique but critical is the killer here)… more on less forgiveness of character building (skill point or ability trained)… the do over is what makes games replayable max min class specifics.
Id rather play non vr games that have less time sink better risk reward system than a vr system i have to be perfect in because of bad mechanics and nothing but time sink learning curves.
Its not just spell casting all classes should have trained forgiveness.
That way when the casual player comes on line there is no pressure to become elite (which ruins most MMORPGs)… the common player in a social atmosphere who has a small time for entertainment should not be LFG… they will not play this game long if they are.
Money is not the object either, if one can afford to play orbus they can afford to buy other games… the machine alone to run it is at least 1 grand, and the hardware is another half grand, so 60 dollar games is peanuts compared to that investment.
Orbus should focus on builds, point allocation, gear grinds, and probably training should come last in that category of “practicing”…
or at least create a story that trains the player to do exactly what is expected…
All this none sense about cast this x y z axis perfectly is killing my desire to even try to play this game as a rune mage, and its got me questioning if i want to time sink any other class…
grinding anything is boring without content… its just how life is for adults…
when we play this game we look at our families when we walk away wondering what we could have done instead with our children… so the game needs to make it worth while to choose that sacrifice of time. Not just take for granted we want to stay on the game because we have nothing better to do with our time.
My hat is off to the pioneers, who helped mold some of the system, but i really hope that elitism was not their drive… it will ruin this game for me for sure and many other players probably think just like i do… they just may not be here yet.
Sadly reviews can ruin a game before it gets a chance, so no investment is bad. I bought two copies of this game and could have asked for a refund of the second one, because i was eligible… I did not ask for a refund i felt supporting the game was a better options.
Many players will come like me who are willing to invest monetarily beyond what is expected, but in order to do so we have less time because we are making such monetary means through the form of work which takes most of our “Game time” away.
Its the paradox that will keep being asked, but i have faith Orbus will do the right thing to casual gamers… its still to much in its infancy to tell