Spell casting forgiveness

The focal point is the 3 dimensional line. There are 3 things to watch for in regards for it. The letter itself is very forgiving.

Focus on the 3-dimensional line:
-Making sure it’s as long as your letter is tall.
-Making sure it’s at a slight angle from top to bottom and left to right roughly 20 degrees.
-Making sure it’s evenly distributed, half in front and half in back.

If you have those things covered then you should be golden, there is a diagram readily available in “The Community”’s discord. Link in my Frost 3 video description

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i do understand the idea, and yes i can cast frost 3… I just dont see it as viable that many will “Chain cast this spell” at will in the current system. Its not just frost 3 that i was referring to. In fact i dont even use frost three as its not worth the effort to even cast, as stated above frost 2 and ice lance do tons of damage and ice two can be chain cast fairly rapidly.

Id honestly say that my idea of spell forgiveness would actually make frost 3 a viable spell again, but until there is some kind of change, ill take Alice’s advice, and just level my rune mages skill with practice while im waiting for a group.

Which is another topic that is usually a game killer but ill leave that for another day.

Most players now a day cannot invest hours to become the greatest, but i also agree that one who does not know the class should not be given greatness.

A great player just understands how other classes synergy well with all the other classes they play with… a great group is a bunch of great players… This can be done without all the extra movements (I have seen and benefited many groups doing it)…

So my suggestion was make it more available to those who did put in the time but could not draw the runes as well as others… Which i think is a valid request for any game. Its not like the players are not practicing, but are they getting better for all their hard work? Well based on affliction 2 alone i would say not.

Decoy has done an amazing job at tutoring many on frost 3. Hes also a great guy in the game. If i had to keep it 100, id say that decoy is like the mentor of orbus. I see him all the time help not only new people but older players who are just trying to get better.

I didnt make a post to rival anyones ideas, i simply made it because this is the development stage of alpha, I heard the devs listen, i saw something with how i felt about playing and decided to see if that is true… thats it. Thank you devs if you are listening, and thank you all of orbus who let me at least express my voice on this matter… the feed back was more than appreciated

At some point we will see even better crafting than we already see, and that will add a new dynamic to this game as well.

What keeps people playing is friendship, but what makes players quit is something that is just more appealing or playable. it is the nature of the business, i didnt make the rules, but since i now them, i did my best to make sure this game is a great one. Staying silent would have been the opposite.

I agree that its great hes doing a good job, how does this affect a raid boss?.. one fizzle could be the saving blow of the final boss. Does it not seem fair that if he casts this spell a million times he shouldnt get some kind of credit in a rewarding forgiving system to at least fizzle less the closer he got to actually getting it right (especially in a world boss fight)?

Its not just raid content either, some group content is amazingly hard. How many players in a percentage base can cast like this? if the answer is less than 15%… that is too few. That means that one or 3 guilds server wide (when other servers get up and running), will be the “top guilds” capable of killing bosses and raid content. That leaves an entire game to be explored by the 85% of new players… who will never see the content because they dont know a caster capable of this.

Its just numbers, but they dont lie… and when players experience life, and leave, and dont teach like you do decoy… then what? Frustration? and giving up?

You are a great dude for what you do to teach others, i just dont think that the system is right at the moment.

Game content is what should be focused on if its going to become a raiding game, not artistry…

Good job who ever is doing the casting its great to see you over come what you feel is a disadvantage.

I would like to ask, how is anyone that has a family, job, or even finals going to put in the time it took to get this good?

Its just one spell, should they all be this hard?

These are infancy spells as well so what happens when tier 4 and 6 or even 20 spells come out…

Some of them already look pretty intricate and do some decent damage, but those numbers are going to scale with stats and gear… Ice 2 is looking pretty sweet right now and frost three looks like a waste of time.

another good thing to mention is: i worked about 36 hours this weekend from friday to sunday evening just now (on average i put in about 80hrs/wk). Ill be off 2 days and put in another probably 48 by Thursday. this is from working two jobs which although i love are very time consuming. Ihave a wife and kids, that may or may not need my attention this week or any other day.

I guess its the old paradox of all MMOS. I may be the casual gamer but that does not make me a bad gamer or player. I dont have the answers for the person like me who cant put in this kind of time on one game. It doesnt mean i am not loyal to the cause, or even not trying. It simply means i have no way to excell on a level of someone who does with my schedule to ever get “good” in a timely manner (unless of course i am an artistic/mathematical savant)… id have to quit playing groups completely and practice until i reached that point which on average game play id say would take the dedication of about half a year for a casual gamer like myself… A gamer like me does not have time to just sit around looking for a group and practice casting to get things “just right”. Honestly if one thinks about it no one really has the kind of time, they just make time. And usually at the loss of something else that should have been a priority.

my say may not matter, and i may not even make good valid points, but one thing i do know… its guys/gals like me that fund lots of games, kids dont pay for games parents do. Unless i missed something, the market is from adults either buying games for the kids, or parents/adults who bought the games for themselves.

No amount of trying is going to teach anyone anything if they dont know they are doing it right.

Have a good rest of the evening, its been a long weekend for me, and i hope to see you in game soon (maybe tuesday when my body is well rested enough to play)

on a side note VR Is quite comical apparently from the people who watch us use it:

I was actually laughing one day when a friend of mine who is an actual witch came over and saw the runes i was drawing on my monitor… she asked why it kept not working. I told her it has to be kind of close to just right. she told me if her rituals were that hard she give up wicca and find another religion… I think when she left i just sat there laughing at what she said out loud and kind of just found something else to do than even play anymore…

Over the weekend i kind of decided that I honestlyhave to say I kind of agree with my friend, but since im not planning on being a runemage in this current system, i guess it wont matter if im doing it right or wrong.

On the journal book, maybe they could add new information giving details, either hot spots, or notes when dealing with proportion, giving players info on what the game is actually checking for.

This could be made more cryptic or nonexistent as you progress with different spells?

Also what is up with this? I’m getting mixed signals here. Straight up or angles inwards? I found the journal one to be more likely to work for me at least.Capture

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Thanks for the tips-it’s nice to have some specifics! I don’t know about that left to right slight angle. That may have been what keeps me from consistency.

The journal was updated more recently to be a more accurate representation of the spell itself. Always follow the journal to learn the focal points of a spell and figure out what works best for you.

It still does not answer the question that all MMORPG “raiding” game group content PVE/PVP games face. Because of schedules i have not been able to log on for at least two weeks now. Why should I be punished for amount of time “Practicing”? Some people just dont have the time to learn this.

The mechanics are fine without all the Accuracy, its a concept of point aim kill, like all other games. A good spell cast should count as a skill up, and less accuracy, so there are not months wasted on accuracy and very little on game play. Im speaking in the final product btw, i realize this is alpha stage, but there is already talk of expansions? i see the need for more content but i think basic game mechanics are in order for consistent spell casting for the laymen before raids or expansions are even viable.

Group content games are fine but many will leave just because not all groups focus on the same goals, most successful games as of now MMORPGs included are based on solo content, and achievements earned.

This game is not any different than the plethora of many before it, if spell casting and the solo game does not evolve…

No one has that kind of time in a real world, and if they do they are wasting valuable time they could be spending on life progression.

I hope to see this change but i have already bought another game just in case. Many will do exactly what i have done, and yes you will have the devout and faithful, but they will only stay so long based on playablity, once the group content becomes so strong and gamers leave because “Life happens” then what? you have an empty world with a lot of potential folding because of a very bad mechanic and playability factor.

Not all demands can be met, but i hope the devs have at least considered this because orbus is that special and i want to see it succeed. Most gamers will not become so obsessed that they will make orbus their life, and those that do life will happen to them too… so we cannot rely on that. As gamers we are looking for entertainment not a time sink.

So far i have seen orbus as a time sink not entertainment. Which is sad because that is the MMORPG way and i was hoping to see that change.

Even end game should not be pressured for grouping. I play a game called path of exile which is free to play all day long and its replayability is insanely high…

A good story is just hard to beat, and skill trees and building characters is by far the best gaming experience i have ever seen. focus less on accuracy casting (the runes is a good idea and makes it unique but critical is the killer here)… more on less forgiveness of character building (skill point or ability trained)… the do over is what makes games replayable max min class specifics.

Id rather play non vr games that have less time sink better risk reward system than a vr system i have to be perfect in because of bad mechanics and nothing but time sink learning curves.

Its not just spell casting all classes should have trained forgiveness.

That way when the casual player comes on line there is no pressure to become elite (which ruins most MMORPGs)… the common player in a social atmosphere who has a small time for entertainment should not be LFG… they will not play this game long if they are.

Money is not the object either, if one can afford to play orbus they can afford to buy other games… the machine alone to run it is at least 1 grand, and the hardware is another half grand, so 60 dollar games is peanuts compared to that investment.

Orbus should focus on builds, point allocation, gear grinds, and probably training should come last in that category of “practicing”…

or at least create a story that trains the player to do exactly what is expected…

All this none sense about cast this x y z axis perfectly is killing my desire to even try to play this game as a rune mage, and its got me questioning if i want to time sink any other class…

grinding anything is boring without content… its just how life is for adults…

when we play this game we look at our families when we walk away wondering what we could have done instead with our children… so the game needs to make it worth while to choose that sacrifice of time. Not just take for granted we want to stay on the game because we have nothing better to do with our time.

My hat is off to the pioneers, who helped mold some of the system, but i really hope that elitism was not their drive… it will ruin this game for me for sure and many other players probably think just like i do… they just may not be here yet.

Sadly reviews can ruin a game before it gets a chance, so no investment is bad. I bought two copies of this game and could have asked for a refund of the second one, because i was eligible… I did not ask for a refund i felt supporting the game was a better options.

Many players will come like me who are willing to invest monetarily beyond what is expected, but in order to do so we have less time because we are making such monetary means through the form of work which takes most of our “Game time” away.

Its the paradox that will keep being asked, but i have faith Orbus will do the right thing to casual gamers… its still to much in its infancy to tell

archer or musket for any type of spell casting for me, id rather grind something that seems viable in a raid than waste my time on trying to get this “perfect”… its literally insane to me to try and figure something out that makes not sense.

I cast affliction 2 and half of the time get fireball 2 (i think)… which is supposed to be a B…

Like i said its a good concept and they could roleplay the bug quite easily (part of becoming a magician is making mistakes even when you cast right)… but the accuracy is silly… nothing can become consistent about that without months of training, and thats all well and good but its not viable for end game… i need to cast a DD or Dot and the raid boss has wiped the whole group… well i drew the short straw so now im barely going to damage and the raid is a wipe.

Ive seen it for over 20 years now in various MMORPGs… mechanics have to work as intended to not become frustrating and the current system is not working so i just decided rune mage was not for me.

Besides i think the real DD class is rune mage, archer is looking more like DOT and Debuff musketeer is looking like a healacaster in their current states

all too early to tell still

I play maybe 5 hours a week when my schedule allows it. Married, father of three, work and go to school.

I can cast everything now with reasonable consistency (but for pushback 2, but I’ve gotten a lot better at that too). I’ve done so by talking with other people and learning and having fun with it. One does NOT need to spend 100 hours practicing a spell when all it takes is some social activity and some trial and error. I don’t think it’s fair to say a game is going to fail based on one class of a game being harder (but no where near impossible) than others.

This is just my anecdotal story to counter yours. With such a new novel platform, no one can yet say with any degree of reasonableness what will sustain longevity for a vr game and what will be doomed to failure.

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Frost 3 has been the bane of my wizardry. I spent hours upon hours the last 2 days mindnumbingly watching videos of people making this look effortless and then trying tov recreate what ive seen over and over and over. My arm was numb tgis morning from so many attempts yesterday. But i got up and did some more.i hace found sporadic success with a sharp p with a stroke through from my left eye. But the measure of success appears to ne how straight and perfect i can get all the line, especially that last stroke. My hands are just to shakey and that spell specifically seems extremely unforgiving. I can cast frost 2 and fireball 3 every try effortless. This frost 3 will be the death of me.

It was for me too! Some tips I picked up that helped a lot.

  1. Make sure your lower f line is in the middle of the vertical line.

  2. From that point where the lower f line meets the vertical line, move your wand tip 20degrees to the left and 20 degrees up. Then pull your wand back towards you for half the length of the vertical line. From there, draw your next line to the center and keep moving in the same direction for the same distance and angle on the other side.

I won’t say I get it every time, but I do very frequently now! I hope this helps:)

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