It is harder for some to cast spells than others, i have played games in the past where after successful casts the spells themselves cast more often and less fizzle.
With the current measures one has to be almost perfect to cast a spell, but with what I am suggesting… The more success of a spell the better chances of casting.
Not just any spell either, the forgiveness should be level based, and should apply stricter measures to perfection the higher level spell is cast.
example
I suggest that if one can cast fireball 2 at the appropriate level then the perfection diminishes for casting said spell, and as one levels more, in casting on said level those perfection methods dwindle yet more… kind of like spell casting leveling up.
As of right now what i can see in the game is simple, every class levels up but spell casting and this makes becoming a rune mage hard.
The reason i say this could be an issue, is not a lot of people have VR at the moment, it still has a chance to really take off. Orbus is a great VR experience, but a lot of rune mages will leave and find other VR experiences if they do not like the other classes in orbus, or they just felt that casting was too hard.
I realize that many are wanting to keep this hard because they want to be “elite or Pro” at it, but that is probably a handful of players vs the success of the entire game.
Realistically the spell casting is going to have to become at least a little forgiving or the same problem with every MMO is going to develop… You have about 3 guilds who can do it all and the rest who come and go “very fast at this point I might add”, which are potential clients of the orbus creators, because other games are taking something like this as a hindrance in consideration.
It is just a thought, and although it is great others can do it now, the vital role is longevity of the game, orbus is special and i want to see it have a huge success