The problem with combat :
It’s too stiff.
You get close to an enemy, it locks onto you, and then you fight while standing directly in front of it. Some enemies incorporate moving out of the way of certain attacks by teleporting or simply getting out of the way, but it doesn’t really make up for the fact that once you’re in a fight, there’s only TWO options. Kill it, or die.
SOLUTION
#1 - Give enemies a line of sight. These can vary based on the type of enemy.
#2 - Bonus damage / stunning for sneak-attacks. This not only utilizes the previously mentioned “lines of sight”, but it also makes combat that much more interesting.
#3 - Allow the player to move in and out of combat more freely. I know the Q1 2019 update is adding more enemy attack styles and patterns, but without the ability to freely move and attack the enemy, it feels like a cake without any frosting.
#4 - Make combat more FUN. Give us different ways of killing enemies. Let us pick up rocks and throw them at enemies, let us chop down a tree and then lure an enemy near it so it crushes them, let us actively probe the depths of our brains to figure out different, fun ways to kill stuff!!
After all, what’s the point of combat if it isn’t fun?
(also, I know it’s a little off-topic, but there should be more secret stuff. Rare enemies that spawn and drop a special reward when killed or just secret areas that can only be accessed on certain days, times, etc.)