If you’d care to see my posts from the very beginning this has been and will only be my stance and I’ve done nothing but defend it against people who really don’t understand the methodology and ideal/philosophy of an online environment and maintaining a study influx of new players while keeping the high end players satiated.
Actually I don’t want to be flagged for being off topic.
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This is true, but on a macro scale. Every player won’t be able to enjoy every aspect of any game equally regardless of circumstance because that doesn’t make any sense. There should be some activities that address the needs of different player groups but you can’t please everyone in a single activity. Plus players want different things. For example: a bad pvp player that gets his enjoyment from rewards just shouldn’t have a great pvp experience compared to someone good or bad who just enjoys to pvp.
I don’t want to sound like a broken record, so actually I’m opting out of the topic.
I don’t wish to engage or create an argument based off of fundamental principles that have been in place for a reason for years now. It’s like arguing over Newton’s find.
i think it would be good to have a beam like the public events ( i know some people disagree ) i think it is right to have it also my first trickster run a guild and there members was teleport spawn killing before i loaded in the zone that was wrong and why complaining on trump when everyone in this goblin form post have made and use invis pots
I mean, I guess you are looking for a handicap type of situation? (The only real way to create this scenario in pvp since skill differential is a thing) Which makes sense sometimes, maybe with battlegrounds. Probably not with open world pvp.
Honestly though, due to a skill difference between players the teams in battle grounds had to be changed. Nobody could compete with an LC team when everything was equalized. World pvp gives people a shot to overcome their lack of skill with numbers, potions, ect. That’s the point.
Now I’m a 100% fan of making it have a beam exactly like a events. Randomization detracts from the experience in my opinion. It leads to such a disappointing experience if you are close by but still don’t get to participate because you were just barely in the wrong spot.
Yes, and at the risk of being offtopic, now it’s suddenly because of that change that some people are not playing BGs (and are bitching on the forum about how nobody plays BGs, which I find ironic). I was happy with this change when it came out and I still am now.
nah not really handicaps… its as C_R said. The experience needs to be enjoyable at all levels of ability. The mechanics can definitely be adjusted to work without a handicap. No need for me to suggest anything as there are plenty of reasonable suggestions towards that balance posted above.
You are ignoring so many factors with your arguments. Due to people having different brains and enjoying different things you can’t make them all enjoy the same activity the same amount J. That’s why there are different types of games and activities. You even brought up the Souls games. Do you know how many people hate those games because they are bad at them? Yet the developers should apparently make it enjoyable at all levels of ability. (They don’t)
You can’t design a perfect sloping curve in open pvp. Numbers differentials and skill make that impossible.
The equivalent of your attitude towards a lot of this (not all your points are bad, just a lot of them), would be saying a solo player who refuses to communicate and learn mechanics should have an enjoyable experience in raids or shards. That doesn’t make sense.
Randomization is supposed to make it easier for less skilled people to compete. That’s a good thing. It’s basically doing what non-LC folk want by forcing LC to split up. The problem is they made it easier for LC to coordinate by giving an advanced warning of where it spawned, so we can just set up shop at teleport stones.
As much as safe teleports are needed for other reasons, I doubt it will fix much of the Trickster issues. That time people spend invincible will still be capitalized on by LC to make an incursion difficult.
As it stands, I’m still 100% behind my 5-point plan as a basis for a better Trickster. Unless Trickster becomes more accessible, there will be a monopoly on every possible spawn. That’s not malicious intent, it’s just the only way for LC to get what we want in the short term.
Sure it is supposed to, but it doesn’t work. Not a good thing. Because what ends up happening is the other groups are also forced to split up, or never find the tokens at all. So… yeah that’s great.
I am not even going to entertain you with an answer unfortunately. I will just keep posting my experience here and information and let Riley decide what is best. But for sure the experience needs to be enjoyable at all levels of ability.
Well I mean it could be. If there’s a group of more skilled players then it makes sense to outnumber them. However, if you can’t outnumber a group of higher skilled players then come more prepared. If you can’t come more prepared or outnumber them, then the higher skilled team will win. Which is the point of skill. But I agree with the sentiment that the game should at least work for everyone.
Ugh I dislike this, I really do. You misunderstand the theory. I’m not saying make the event level for everyone. I’m saying provide a balance for all types of player archetype that leaves the player somewhat satisfied with their experience.
If someone in this game wants to engage in World PvP they are left being conquered by high end players with no alternative other than to stop the activity altogether.
Just put in three or five goblins that spawn in random zones at different times for now and scale the loot until a proper resolution is attained.
Maintain the critical balance between the player archetypes and let everyone have an enjoyable experience while keeping all players somewhat satisfied with their playtime.
They can World pvp against anyone at any time that is tagged. -good luck- They shouldn’t expect to go into the only world pvp event against the best players on the server and expect anything less. I mean what are you even arguing for? What changes do you want implemented? If they are finding world pvp too difficult bgs are now pretty easy and “Headless chicken events”.
This will just become a bunch of headless chicken events that J and I both don’t like.
Maybe the goblin should be like that, but not give pvp rewards.
You’ll have one headless chicken event, where you can be rewarded for being lucky. With maybe some fish or something. And then a pvp event that players would have to pvp at to claim the tokens.