Unreliable drem prices

im having a hard time understanding how drem is distributed in the world of orbus i go to sell queens ear last week 60 drem… 2 days ago 20 drem now i sell it and its 2 drem?this would be understandable if other items (harder to get items) be it an item from the winter area or the desert but they also sell for 2 drem. altho in the market ares are selling the same items up to 400 and 500 drem. can anyone shine some light on this for me? that would help me out so i can fix my gear. making 2 drem on an item that is selling for much more dose not make any sents to me 1/2 price yes but almost %98 off? this is making it hard to save/make any kind of drem in the world not being able to trade gear already places us as players in a hard spot trading wise to not make drem but adding this into the mix does not help.

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Recently the sell price of items to npc was adjusted. Players own stalls. The player economy hasn’t been normalized yet so the prices are all over the place.

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Try selling to players not the NPC. NPCs always offer a low price for items in games.

how do you go about owning a stall

Not available to players yet. Currently only Merchant tier backers can own them. In a month or so we’ll be able to bid on stalls.

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20 drem mabey but 2 drem… you should not be forced to sell to players just so you can fix gear selling to npcs should not make you millions yes but at least to get by in game.

there are 5 bankers and 1 merchant onlyin right now that i can see. posibly talk to all of them get somthing started the npcs should be a lower price yes but the players should be basing there prices off of them not the other way around. queens ear to npc 20 drem player shop 40 or 50 drem. there should be a set price to the npcs then the players work out the rest.

The adjustment to the price the NPCs pay for gatherable ingredients was adjusted in a patch a few days ago, and was noted in the patch notes at that time. I don’t anticipate changing those prices again.

It had nothing to do with the player stalls, it was a balancing change because it was easier than we intended to farm up dram just by running around collecting Queen’s Ear in the starter zone. It also didn’t make sense that the price of higher-level materials that are in harder to get areas was the same as that of the materials in the starter zone. We increased the value NPCs will pay for shards from breaking down gear, and the price they pay for drops off of mobs such as Small Tongues was unchanged, so you should still have enough dram to pay for repairs just by playing the game.

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will there be mobs that drop dram?

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There’s a weapon affix on epic weapons that allows that.

what does that mean?

It means that at high level you can get a weapon with an affix (like a built-in enchantment) that gives you a chance to gain dram directly from killing monsters, but otherwise you don’t get dram from doing so.

People were abusing selling materials to vendors for a lot of dram so they changed all the prices. This is why the prices have changed for a lot of common items.

Right now there are a few uber wealthy players because of this.

I am a merchant.

I will buy your stuff probably. discord name ‘J’. IGN ‘J’.

Thanks,

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