I’m excited for those new invis pot enemies so that I can use them to start wound chains to try to make pvp warrior playable.
Also this might make musket marginally more useful cause nobody’s gonna be able to invis when I’m bouncing poison everywhere.
I’m still holding out hope for a ballence patch though. The new scenery will be nice but it won’t change the fact that we only ever see the same 3 classes get played.
In my eyes a great pvp player should be someone with a diverse set of skills, they can fight effectively, communicate, plan, adapt, and strategise with their team. At the moment being a good pvp player means ignoring everyone else on your team and just 1v4ing, running blindly into the enemy team trying to get at least 2 kills before you die. That is the problem with the excessive damage output of scoundrel and mage. Being good at your class should not afford you the right to just ignore your team.